Microsoft has recently put a release of their Code Contracts framework on DevLabs with a commercial license. We\'re interested on using them in our project (mostly C#, some C++/
I've been playing around with the code contracts some more myself on a small but moderately complex standalone project, which needs to inherit from some BCL classes and use other ones.
The contracts thing seems great when you're working in a completely isolated environment with just your own code and primitive types, but as soon as you start using BCL classes (which until .NET 4.0 do not have their own contracts) the verifier cannot check whether they will violate any of the requires/ensures/invariants and so you get a lot of warnings about potentially unsatisfied constraints.
On the other hand, it does find some invalid or potentially unsatisfied constraints which could be real bugs. But it's very hard to find these because there is so much noise that it's hard to find out which ones you can fix. It's possible to suppress the warnings from the BCL classes by using the assume mechanism, but this is somewhat self-defeating as these classes will have contracts in the future and assumptions will lessen their worth.
So my feeling is that for now, because in 3.5 we're trying to build on a framework that the verifier does not sufficiently understand, that it's probably worth waiting for 4.0.
The last mature response to this was in 2009, and .NET 4 is out. I figure we're due for an update:
Code Contracts might well be mature enough for your Debug releases.
I realise this is somewhat of an upgrade from “Harmless” to “Mostly Harmless”.
The Code Contracts home page links to quite thorough documentation in PDF format. The documentation outlines usage guidelines in section 5. To summarize, you can pick how brave you feel about the Contract Tools re-writing your IL in your Release builds.
We're using the “don't rewrite my Release IL” mode.
So far, I'm most enjoying this unexpected benefit: there's less code, thus less code to test. All your guard clauses melt away.
if(arg != null) {
throw new ArgumentNullException("arg");
}
// Blank line here insisted upon by StyleCop
becomes:
Contract.Requires(arg != null);
Your functions are shorter. Your intent is clearer. And, you no longer have to write a test named ArgumentShouldNotBeNull just to reach 100% coverage.
So far, I've run into two problems:
I had a unit test which relied on a contract failure to succeed. You might argue the existence of the test was a blunder, but I wanted to document this particular prohibition in the form of a test. The test failed on my build server because I didn't have the tools installed. Solution: install the tools.
We're using two tools that rewrite IL: Code Contracts and PostSharp. They didn't get along too well. PostSharp's 2.0.8.1283 fixed the problem. I'd cautiously evaluate how any two IL-rewriting tools get along, though.
So far, the benefits are outweighing the hazards.
Addressing out-of-date concerns raised in other answers:
Judging by this thread I would say it is not quite mature enough to use for an enterprise level project. I haven't used it myself, but people are still running into bugs that would bring your contract-critical project to a halt. It seems like a really great framework and the example videos they've provided have been exciting, but I'd wait for:
It's not mature enough.
It will be as soon as Microsoft releases it with the affordable editions of VS, but without the static code analysis it's not usable at all.
The editions of VS, that have it, are so insanely expensive that only a handful of people will ever be able to afford it.
It's a shame Microsoft killed this amazing idea with their pricing policy. I wish Code Contracts would become mainstream, but they won't.
Epic fail.