I\'m doing code review and came across a class that uses all static methods. The entrance method takes several arguments and then starts calling the other static methods passin
What you describe is simply structured programming, as could be done in C, Pascal or Algol. There is nothing intrinsically wrong with that. There are situations were OOP is more appropriate, but OOP is not the ultimate answer and if the problem at hand is best served by structured programming then a class full of static methods is the way to go.
Here's a refactor workflow that I frequently encounter that involves static methods. It may lend some insight into your problem.
I'll start with a class that has reasonably good encapsulation. As I start to add features I run into a piece of functionality that doesn't really need access to the private fields in my class but seems to contain related functionality. After this happens a few times (sometimes just once) I start to see the outlines of a new class in the static methods I've implemented and how that new class relates to the old class in which I first implemented the static methods.
The benefit that I see of turning these static methods into one or more classes is, when you do this, it frequently becomes easier to understand and maintain your software.
Nothing is wrong with it. It is a more "functional" way to code. It can be easier to test (because no internal state) and better performance at runtime (because no overhead to instance an otherwise useless object).
But you immediately lose some OO capabilities Static methods don't respond well (at all) to inheritance. A static class cannot participate in many design patterns such as factory/ service locator.
I feel that if the class is required to maintain some form of state (e.g. properties) then it should be instantiated (i.e. a "normal" class.)
If there should only be one instance of this class (hence all the static methods) then there should be a singleton property/method or a factory method that creates an instance of the class the first time it's called, and then just provides that instance when anyone else asks for it.
Having said that, this is just my personal opinion and the way I'd implement it. I'm sure others would disagree with me. Without knowing anything more it's hard to give reasons for/against each method, to be honest.
There is nothing wrong with this pattern. C# in fact has a construct called static classes which is used to support this notion by enforcing the requirement that all methods be static. Additionally there are many classes in the framework which have this feature: Enumerable
, Math
, etc ...
Passing all state as method parameters can be a useful design pattern. It ensures that there is no shared mutable state, and so the class is intrinsicly thread-safe. Services are commonly implemented using this pattern.
However, passing all state via method parameters doesn't mean the methods have to be static - you can still use the same pattern with non-static methods. The advantages of making the methods static is that calling code can just use the class by referencing it by name. There's no need for injection, or lookup or any other middleman. The disadvantage is maintanability - static methods are not dynamic dispatch, and cannot be easily subclassed, nor refactored to an interface. I recommend using static methods when there is intrinsicly only one possible implementation of the class, and when there is a strong reason not to use non-static methods.