Is there a way to layer objects on a Fabric.js canvas via the official API? Right now the only way I have found to do it is to manually iterate through the canvas._objects and r
step 1 : You can Use preserveObjectStacking: true
step 2 : then use sendtoback,sendtofront....fabricjs options like below
Answered over here
[Edit] I've corrected my info below (my bad, I was originally thinking of the KineticJs api).
FabricJS has these API methods that change the z-index of objects:
canvas.sendBackwards(myObject)
canvas.sendToBack(myObject)
canvas.bringForward(myObject)
canvas.bringToFront(myObject)
Under the covers, FabricJs changes the z-index by removing the object from the getObjects() array and splicing it back in the desired position. It has a nice optimization that checks for intersecting objects.
bringForward: function (object) {
var objects = this.getObjects(),
idx = objects.indexOf(object),
nextIntersectingIdx = idx;
// if object is not on top of stack (last item in an array)
if (idx !== objects.length-1) {
// traverse up the stack looking for the nearest intersecting object
for (var i = idx + 1, l = this._objects.length; i < l; ++i) {
var isIntersecting = object.intersectsWithObject(objects[i]) ||
object.isContainedWithinObject(this._objects[i]) ||
this._objects[i].isContainedWithinObject(object);
if (isIntersecting) {
nextIntersectingIdx = i;
break;
}
}
removeFromArray(objects, object);
objects.splice(nextIntersectingIdx, 0, object);
}
this.renderAll();
},
If you want to set a specific ordering for all objects, instead of moving one object forward/backward, iterative calls to bring/send to front/back are slow.
You can use the code of bringToFront
as inspiration to speed this use case up: https://github.com/kangax/fabric.js/blob/586e61dd282b22c1d50e15c0361875707e526fd8/src/static_canvas.class.js#L1468
And do this:
fabric.Canvas.prototype.orderObjects = function(compare) {
this._objects.sort(compare);
this.renderAll();
}
Where compare defines the sorting, like:
function compare(x,y) {
return x.getWidth() * x.getHeight() < y.getWidth() * y.getHeight();
}
some_canvas.orderObjects(compare)
If you wish to bring smaller objects to the front.