I\'m looking for a simple example of how to implement a factory class, but without the use of a Switch or an If-Then statement. All the examples I can find use one. F
Why overcomplicate things? Here is one simple solution:
using System;
using System.Collections.Generic;
class Program
{
interface IPosition
{
string Title { get; }
}
class Manager : IPosition
{
public string Title
{
get { return "Manager"; }
}
}
class Clerk : IPosition
{
public string Title
{
get { return "Clerk"; }
}
}
class Programmer : IPosition
{
public string Title
{
get { return "Programmer"; }
}
}
class Factory
{
private List<IPosition> positions = new List<IPosition>();
public Factory()
{
positions.Add(new Manager());
positions.Add(new Clerk());
positions.Add(new Programmer());
positions.Add(new Programmer());
}
public IPosition GetPositions(int id)
{
return positions[id];
}
}
static void Main(string[] args)
{
Factory factory = new Factory();
for (int i = 0; i <= 2; i++)
{
var position = factory.GetPositions(i);
Console.WriteLine("Where id = {0}, position = {1} ", i, position.Title);
}
Console.ReadLine();
}
}
Here is how to do this without using factory class at all:
using System;
using System.Collections.Generic;
class Program
{
interface IPosition
{
string Title { get; }
}
class Manager : IPosition
{
public string Title
{
get { return "Manager"; }
}
}
class Clerk : IPosition
{
public string Title
{
get { return "Clerk"; }
}
}
class Programmer : IPosition
{
public string Title
{
get { return "Programmer"; }
}
}
static void Main(string[] args)
{
List<IPosition> positions = new List<IPosition> { new Manager(), new Clerk(), new Programmer(), new Programmer() };
for (int i = 0; i <= 2; i++)
{
var position = positions[i];
Console.WriteLine("Where id = {0}, position = {1} ", i, position.Title);
}
Console.ReadLine();
}
}
You could make use of custom attributes and reflection.
[PositionType(1)]
class Manager : Position
{
public override string Title
{
get
{ return "Manager"; }
}
}
[PositionType(2)]
class Clerk : Position
{
public override string Title
{
get
{ return "Clerk"; }
}
}
In your factory you could then get all classes that inherit from Position
and find the one that has the PositionType
attribute with the correct value.
static class Factory
{
public static Position Get(int id)
{
var types = typeof(Position).Assembly.GetTypes()
.Where(t => !t.IsAbstract && t.IsSubclassOf(typeof(Position)))
.ToList();
Position position = null;
foreach(var type in types)
{
type.GetCustomAttributes<PositionTypeAttribute>();
if(type.PositionId == id)
{
position = Activator.CreateInstance(type) as Position;
break;
}
}
if(position == null)
{
var message = $"Could not find a Position to create for id {id}.";
throw new NotSupportedException(message);
}
return position;
}
}
public class PositionFactory
{
private Dictionary<int, Type> _positions;
public PositionFactory()
{
_positions = new Dictionary<int, Type>();
}
public void RegisterPosition<PositionType>(int id) where PositionType : Position
{
_positions.Add(id, typeof(PositionType));
}
public Position Get(int id)
{
return (Position) Activator.CreateInstance(_positions[id]);
}
}
Used like this:
var factory = new PositionFactory();
factory.RegisterPosition<Manager>(0);
factory.RegisterPosition<Clerk>(1);
Position p = factory.Get(0); //Returns a new Manager instance
How about this (no Dictionary required and note that you will get an syntax error if your try to Create<Position>()
):
EDIT - Updated to use an IPosition interface implemented explicitly. Only instances of IPosition can access the member functions (e.g. <implementation of Manager>.Title
will not compile).
EDIT #2 Factory.Create should return an IPosition not T when using the interface properly.
using System;
using System.Collections.Generic;
class Program
{
interface IPosition
{
string Title { get; }
bool RequestVacation();
}
class Manager : IPosition
{
string IPosition.Title
{
get { return "Manager"; }
}
bool IPosition.RequestVacation()
{
return true;
}
}
class Clerk : IPosition
{
int m_VacationDaysRemaining = 1;
string IPosition.Title
{
get { return "Clerk"; }
}
bool IPosition.RequestVacation()
{
if (m_VacationDaysRemaining <= 0)
{
return false;
}
else
{
m_VacationDaysRemaining--;
return true;
}
}
}
class Programmer : IPosition
{
string IPosition.Title
{
get { return "Programmer"; }
}
bool IPosition.RequestVacation()
{
return false;
}
}
static class Factory
{
public static IPosition Create<T>() where T : IPosition, new ()
{
return new T();
}
}
static void Main(string[] args)
{
List<IPosition> positions = new List<IPosition>(3);
positions.Add(Factory.Create<Manager>());
positions.Add(Factory.Create<Clerk>());
positions.Add(Factory.Create<Programmer>());
foreach (IPosition p in positions) { Console.WriteLine(p.Title); }
Console.WriteLine();
Random rnd = new Random(0);
for (int i = 0; i < 10; i++)
{
int index = rnd.Next(3);
Console.WriteLine("Title: {0}, Request Granted: {1}", positions[index].Title, positions[index].RequestVacation());
}
Console.ReadLine();
}
}