How do you get the current angle/rotation/radian a UIView has?
For Swift 3, you could use the following code:
let radians:Float = atan2f(Float(view.transform.b), Float(view.transform.a))
let degrees:Float = radians * Float(180 / M_PI)
//For Swift 3: M_PI is depreciated now Use Double.pi
let radians = atan2f(Float(yourView.transform.b), Float(yourView.transform.a));
let degrees = radians * Float(180 / Double.pi)
//For Swift 4:
let radians = atan2(yourView.transform.b, yourView.transform.a)
let degrees = radians * 180 / .pi
A lot of the other answers reference atan2f
, but given that we're operating on CGFloat
s, we can just use atan2
and skip the unnecessary intermediate cast:
let radians = atan2(yourView.transform.b, yourView.transform.a)
let degrees = radians * 180 / .pi
You can do it this way...
CGFloat radians = atan2f(yourView.transform.b, yourView.transform.a);
CGFloat degrees = radians * (180 / M_PI);
Swift:
// Note the type reference as Swift is now string Strict
let radians:Double = atan2( Double(yourView.transform.b), Double(yourView.transform.a))
let degrees:CGFloat = radians * (CGFloat(180) / CGFloat(M_PI) )
In swift 2 and Xcode 7 :
let RdnVal = CGFloat(atan2f(Float(NamVyu.transform.b), Float(NamVyu.transform.a)))
let DgrVal = RdnVal * CGFloat(180 / M_PI)