I observed some strange behaviour in one of my Java programs. I have tried to strip the code down as much as possible while still being able to replicate the behaviour. Code in
I am with @k5_, it seems that there exists a threshold to determine whether to inline a function. And if JIT compiler decided to inline it, it will cause a lot of work and time to do it as -XX:+PrintCompilation
shows:
task-id
158 32 3 so_test.StrangeBehaviour::functionB (326 bytes) made not entrant
159 35 3 java.lang.String::<init> (82 bytes)
160 36 s 1 java.util.Vector::size (5 bytes)
1878 37 % 3 so_test.StrangeBehaviour::main @ 6 (65 bytes)
1898 38 3 so_test.StrangeBehaviour::main (65 bytes)
2665 39 3 java.util.regex.Pattern::has (15 bytes)
2667 40 3 sun.misc.FDBigInteger::mult (64 bytes)
2668 41 3 sun.misc.FDBigInteger::<init> (30 bytes)
2668 42 3 sun.misc.FDBigInteger::trimLeadingZeros (57 bytes)
2.51 seconds elapsed.
The upper is info without comment, the following is with a comment which reduce the method size from 326 byte to 318 byte. And you can notice the task id in the column 1 of output, is so much larger in latter, which causes more time.
task-id
126 35 4 so_test.StrangeBehaviour::functionA (12 bytes)
130 33 3 so_test.StrangeBehaviour::functionA (12 bytes) made not entrant
131 36 s 1 java.util.Vector::size (5 bytes)
14078 37 % 3 so_test.StrangeBehaviour::main @ 6 (65 bytes)
14296 38 3 so_test.StrangeBehaviour::main (65 bytes)
14296 39 % 4 so_test.StrangeBehaviour::functionB @ 2 (318 bytes)
14300 40 4 so_test.StrangeBehaviour::functionB (318 bytes)
14304 34 3 so_test.StrangeBehaviour::functionB (318 bytes) made not entrant
14628 41 3 java.util.regex.Pattern::has (15 bytes)
14631 42 3 sun.misc.FDBigInteger::mult (64 bytes)
14632 43 3 sun.misc.FDBigInteger::<init> (30 bytes)
14632 44 3 sun.misc.FDBigInteger::trimLeadingZeros (57 bytes)
14.50 seconds elapsed.
And if you change the code into following (add two line and commnet out a print line), you can see that the code size change into 326 byte, and runs faster now:
if (StrangeBehaviour.recursionFlag) {
int a = 1;
int b = 1;
if (recursionSwitch == 0) {
if (functionA(recursionDepth - 1, 1 - recursionSwitch)) return true;
} else {
if (!functionA(recursionDepth - 1, 1 - recursionSwitch)) return false;
}
} else {
// This block is never entered into.
// Yet commenting out one of the lines below makes the program run slower!
System.out.println("...");
System.out.println("...");
System.out.println("...");
//System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
System.out.println("...");
}
New time and JIT compiler info:
140 34 3 so_test.StrangeBehaviour::functionB (326 bytes) made not entrant
145 36 3 java.lang.String::<init> (82 bytes)
148 37 s 1 java.util.Vector::size (5 bytes)
162 38 4 so_test.StrangeBehaviour::functionA (12 bytes)
163 33 3 so_test.StrangeBehaviour::functionA (12 bytes) made not entrant
1916 39 % 3 so_test.StrangeBehaviour::main @ 6 (65 bytes)
1936 40 3 so_test.StrangeBehaviour::main (65 bytes)
2686 41 3 java.util.regex.Pattern::has (15 bytes)
2689 42 3 sun.misc.FDBigInteger::mult (64 bytes)
2690 43 3 sun.misc.FDBigInteger::<init> (30 bytes)
2690 44 3 sun.misc.FDBigInteger::trimLeadingZeros (57 bytes)
2.55 seconds elapsed.
In conclusion:
update:
Accroding to my latest trial, the answer for this question is not so easy:
As my code sample shows, a normal inline optimization will
But in this problem, the code causes much JIT work and slows down program which seems a bug of JIT. And it is still not clear why it causes so much work of JIT.
The complete answer is a combination of k5_ and Tony's answers.
The code that the OP posted omits a warmup loop to trigger HotSpot compilation before doing the benchmark; hence the 10-fold (on my computer) speedup when the print statements are included, combines both the time spent in HotSpot to compile the bytecode to CPU instructions, as well as the actual running of the CPU instructions.
If I add a separate warmup loop before the timing loop, there is only a 2.5-fold speedup with the print statement.
That indicates that both the HotSpot/JIT compilation takes longer when the method is inlined (as Tony explained) as well as that the running of the code takes longer, probably because of worse cache or branch-prediction/pipelining performance, as k5_ showed.
public static void main(String[] args) {
// Added the following warmup loop before the timing loop
for (int i = 0; i < 50000; i++) {
functionA(6, 0);
}
long startTime = System.nanoTime();
for (int i = 0; i < 50000; i++) {
functionA(6, 0);
}
long endTime = System.nanoTime();
System.out.format("%.2f seconds elapsed.\n", (endTime - startTime) / 1000.0 / 1000 / 1000);
}
The commented code affects how inlining is handled. If functionB gets longer/bigger (more bytecode instructions) it will not be inlined into functionA.
So @J3D1 was able to use VMOptions to manually switch off inlining for functionB():
-XX:CompileCommand=dontinline,com.jd.benchmarking.StrangeBehaviour::functionB
This appears to eliminate the delay with the shorter function.
with the vm options you can display inlining
-XX:+UnlockDiagnosticVMOptions -XX:+PrintInlining
@ 8 StrangeBehaviour::functionB (326 bytes) callee is too large
@ 21 StrangeBehaviour::functionA (12 bytes)
@ 8 StrangeBehaviour::functionB (326 bytes) callee is too large
@ 35 StrangeBehaviour::functionA (12 bytes)
@ 8 StrangeBehaviour::functionB (326 bytes) callee is too large
@ 8 StrangeBehaviour::functionB (318 bytes) inline (hot)
@ 21 StrangeBehaviour::functionA (12 bytes) inline (hot)
@ 8 StrangeBehaviour::functionB (318 bytes) inline (hot)
@ 35 StrangeBehaviour::functionA (12 bytes) recursive inlining is too deep
@ 35 StrangeBehaviour::functionA (12 bytes) inline (hot)
@ 8 StrangeBehaviour::functionB (318 bytes) inline (hot)
@ 21 StrangeBehaviour::functionA (12 bytes) recursive inlining is too deep
@ 35 StrangeBehaviour::functionA (12 bytes) recursive inlining is too deep
@ 21 StrangeBehaviour::functionA (12 bytes) inline (hot)
@ 8 StrangeBehaviour::functionB (318 bytes) inline (hot)
@ 35 StrangeBehaviour::functionA (12 bytes) inline (hot)
@ 8 StrangeBehaviour::functionB (318 bytes) recursive inlining is too deep
@ 35 StrangeBehaviour::functionA (12 bytes) inline (hot)
@ 8 StrangeBehaviour::functionB (318 bytes) inline (hot)
@ 21 StrangeBehaviour::functionA (12 bytes) inline (hot)
@ 8 StrangeBehaviour::functionB (318 bytes) recursive inlining is too deep
@ 35 StrangeBehaviour::functionA (12 bytes) inline (hot)
@ 8 StrangeBehaviour::functionB (318 bytes) recursive inlining is too deep
Mostly guessing, but the bigger/inlined bytecode will cause problems with branch prediction and caching