Outofmemeoryerror (viewpager + imageviews)

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悲哀的现实
悲哀的现实 2021-01-30 12:18

i am showing 150+ images in viewpager, when page size crossed 70 app is crashing , all images are loading from network , and i have fallowed [link]: Strange out of memory issue

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6条回答
  • 2021-01-30 12:25

    The complete solution can be found below, the important lines are those in the destroyItem method:

    private class ContentPagerAdapter extends PagerAdapter {
        @Override
        public void destroyItem(View collection, int position, Object o) {
            View view = (View)o;
            ((ViewPager) collection).removeView(view);
            view = null;
        }
    
        @Override
        public void finishUpdate(View arg0) {
            // TODO Auto-generated method stub
    
        }
        @Override
        public int getCount() {
            return ids.length;
        }
    
        @Override
        public Object instantiateItem(View context, int position) {
            ImageView imageView = new ImageView(getApplicationContext());
            imageView.findViewById(R.id.item_image);
            imageView.setImageBitmap(BitmapFactory.decodeResource(getResources(), ids[position]));
    
            ((ViewPager) context).addView(imageView);
    
            return imageView;
        }
    
        @Override
        public boolean isViewFromObject(View view, Object object) {
            return view==((ImageView)object);
        }
    
        @Override
        public void restoreState(Parcelable arg0, ClassLoader arg1) {
            // TODO Auto-generated method stub
        }
        @Override
        public Parcelable saveState() {
            // TODO Auto-generated method stub
            return null;
        }
        @Override
        public void startUpdate(View arg0) {
            // TODO Auto-generated method stub
    
        }
    
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  • 2021-01-30 12:32

    Sheetal,

    I don't have my code in front of me at the minute but it should be something similar to the following:

    public class MyFragment extends Fragment {
      private Resources resources;  // I load my images from different resources installed on the device
      private int id;
    
      public MyFragment() {
        setRetainInstance(true); // this will prevent the app from crashing on screen rotation
      }
    
      public MyFragment(Resources resources, int id) {
        this();  // this makes sure that setRetainInstance(true) is always called
        this.resources = resources;
        this.id = id;
      }
    
      @Override
      public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
        ImageView imageView = (ImageView)inflater.infale(R.layout.fragmentview, container, false);
        imageView.setImageBitmap(BitmapFactory.decodeResource(resources, id));
    
        return imageView;
      }
    }
    

    This is pretty much off the top of my head, so it might not be exact, but it is pretty close.

    If you need any more help just shout, don't forget to mark this answer as having helped you:).

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  • 2021-01-30 12:33

    Are you loading your images in the onCreateView() view method?

    The framework seems to takes care of the memory management requirements when doing it this way. I had tried loading my images in my FragmentPageAdapter passing them into my Fragment constructor preloaded or as part of the Fragment instaniateItem method but these both gave me the issue that you are facing. In the end I passed the information needed to load each image into the Fragment constructor and then used these details in the onCreateView() method.

    Mark

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  • 2021-01-30 12:37

    I think this happens because you have a memory leak, double check your variables, don't use static vars for anything big, use final when possible, make all members private.

    i suggest you make a commit (or save your current code) and then try to do what i asked and see if it fixes it.

    a code sample would let me tell you if you have memory leaks, maybe you can post the code somewhere like on github or google code

    Bottom line: you could be doing everything right but a variable still holds a reference to your images so the garbage collector can't touch them.

    I know saying you have a memory leak hurts but please don't be alarmed this happens to the best of the best, because it's so easy to happen.

    NOTE: No matter how big the data i load from network apps never needed more than the size of 1 file if handled correctly.

    Thanks

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  • 2021-01-30 12:37

    Sheetal,

    Having looked at your code can you try the following:

    @Override
    public void destroyItem(View collection, int position, Object o) {
        Log.d("DESTROY", "destroying view at position " + position);
        View view = (View) o;
        ((ViewPager) collection).removeView(view);
        view = null;
    }
    

    This should release the imageView for garbage collection.

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  • 2021-01-30 12:37

    Sheetal,

    As requested, I use the above code as follows:

    In my FragmentActivity I do the following in the onCreate() method:

    pager = (ViewPager)findViewById(R.id.pager);
    imageAdapter = new MyPagerAdapter(this, pager, theResources, listOfIds.pageBitMapIds);
    imageAdapter.setRecentListener(this);
    pager.setAdapter(imageAdapter);
    

    Then in my PagerAdapter I do the following:

    @Override
    public Object instantiateItem(ViewGroup container, int position) {
        MyFragment myFragment = new MyFragment(resources, resourceIds[position], recentListener, position);
        myFragments[position] = myFragment;
        return super.instantiateItem(container, position);
    }
    
    @Override
    public Fragment getItem(int position) {
        return myFragments[position];
    }
    

    And then I use the code in my previous answer above.

    This is obviously not complete code and it has been adapted from my actual code, but it should give you a good idea of what to do and where to do it.

    Mark

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