I\'m new in Libgdx and I\'m getting trouble on using a database on my game.
I searched for a tutorial on how to make SQLite work on both Android and Desktop applications
There is an extension (called gdx-sqlite) that I wrote which will do most of the work you require. Latest build of this extension can be downloaded from here. The source code and read me are located at: https://github.com/mrafayaleem/gdx-sqlite
This extension currently supports Android and Desktop platforms. Also, there is no support to open databases located in the assets folder of the Android app. However, this is a pending feature and will be added soon.
Follow the instructions in read me to setup your projects for database handling. Following is an example code:
package com.mrafayaleem.gdxsqlitetest;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.sql.Database;
import com.badlogic.gdx.sql.DatabaseCursor;
import com.badlogic.gdx.sql.DatabaseFactory;
import com.badlogic.gdx.sql.SQLiteGdxException;
public class DatabaseTest {
Database dbHandler;
public static final String TABLE_COMMENTS = "comments";
public static final String COLUMN_ID = "_id";
public static final String COLUMN_COMMENT = "comment";
private static final String DATABASE_NAME = "comments.db";
private static final int DATABASE_VERSION = 1;
// Database creation sql statement
private static final String DATABASE_CREATE = "create table if not exists "
+ TABLE_COMMENTS + "(" + COLUMN_ID
+ " integer primary key autoincrement, " + COLUMN_COMMENT
+ " text not null);";
public DatabaseTest() {
Gdx.app.log("DatabaseTest", "creation started");
dbHandler = DatabaseFactory.getNewDatabase(DATABASE_NAME,
DATABASE_VERSION, DATABASE_CREATE, null);
dbHandler.setupDatabase();
try {
dbHandler.openOrCreateDatabase();
dbHandler.execSQL(DATABASE_CREATE);
} catch (SQLiteGdxException e) {
e.printStackTrace();
}
Gdx.app.log("DatabaseTest", "created successfully");
try {
dbHandler
.execSQL("INSERT INTO comments ('comment') VALUES ('This is a test comment')");
} catch (SQLiteGdxException e) {
e.printStackTrace();
}
DatabaseCursor cursor = null;
try {
cursor = dbHandler.rawQuery("SELECT * FROM comments");
} catch (SQLiteGdxException e) {
e.printStackTrace();
}
while (cursor.next()) {
Gdx.app.log("FromDb", String.valueOf(cursor.getString(1)));
}
try {
dbHandler.closeDatabase();
} catch (SQLiteGdxException e) {
e.printStackTrace();
}
dbHandler = null;
Gdx.app.log("DatabaseTest", "dispose");
}
}
http://marakana.com/techtv/android_bootcamp_screencast_series.html Class 4, Part 1: Android Bootcamp - statusData, for libgdx: http://code.google.com/p/libgdx-users/wiki/SQLite
EDIT: I should mention about two new courses about libgdx games at Udacity: https://github.com/udacity/ud405
https://github.com/udacity/ud406