What is the meaning of '*' and '&'?

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情歌与酒
情歌与酒 2021-01-30 09:07

I am doing the http://tour.golang.org/. Could anyone explain me lines 1,3,5 and 7 this function especially what \'*\' and \'&\' do? I mean by mentioning the

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  • 2021-01-30 09:29

    This is by far the easiest way to understand all the three cases as explained in the @Everett answer

    func zero(x int) {
      x = 0
    }
    func main() {
      x := 5
      zero(x)
      fmt.Println(x) // x is still 5
    }
    

    If you need a variable to be changed inside a function then pass the memory address as a parmeter and use the pointer of this memory address to change the variable permanently.

    Observe the use of * in front of int in the example. Here it just represents the variable that is passed as a parameter is the address of type int.

    func zero(xPtr *int) {
      *xPtr = 0
    }
    func main() {
      x := 5
      zero(&x)
      fmt.Println(x) // x is 0
    }
    
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  • 2021-01-30 09:37

    This is possibly one of the most confusing things in Go. There are basically 3 cases you need to understand:

    The & Operator

    & goes in front of a variable when you want to get that variable's memory address.

    The * Operator

    * goes in front of a variable that holds a memory address and resolves it (it is therefore the counterpart to the & operator). It goes and gets the thing that the pointer was pointing at, e.g. *myString.

    myString := "Hi"
    fmt.Println(*&myString)  // prints "Hi"
    

    or more usefully, something like

    myStructPointer = &myStruct
    // ...
    (*myStructPointer).someAttribute = "New Value"
    

    * in front of a Type

    When * is put in front of a type, e.g. *string, it becomes part of the type declaration, so you can say "this variable holds a pointer to a string". For example:

    var str_pointer *string
    

    So the confusing thing is that the * really gets used for 2 separate (albeit related) things. The star can be an operator or part of a type.

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  • 2021-01-30 09:38

    Those are pointers like we have in C++.

    The differences are:

    • Instead of -> to call a method on a pointer, you always use ., i.e. pointer.method().

    • There are no dangling pointers. It is perfectly valid to return a pointer to a local variable. Golang will ensure the lifetime of the object and garbage-collect it when it's no longer needed.

    • Pointers can be created with new() or by creating a object object{} and taking the address of it with &.

    • Golang does not allow pointer-arithmetic (arrays do not decay to pointers) and insecure casting. All downcasts will be checked using the runtime-type of the variable and either panic or return false as second return-value when the instance is of the wrong type, depending on whether you actually take the second return type or not.

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  • 2021-01-30 09:44

    Your question doesn't match very well the example given but I'll try to be straightforward.

    Let's suppose we have a variable named a which holds the integer 5 and another variable named p which is going to be a pointer. This is where the * and & come into the game.

    Printing variables with them can generate different output, so it all depends on the situation and how well you use. The use of * and & can save you lines of code (that doesn't really matter in small projects) and make your code more beautiful/readable.

    & returns the memory address of the following variable.

    * returns the value of the following variable (which should hold the memory address of a variable, unless you want to get weird output and possibly problems because you're accessing your computer's RAM)

    var a = 5
    var p = &a // p holds variable a's memory address
    fmt.Printf("Address of var a: %p\n", p)
    fmt.Printf("Value of var a: %v\n", *p)
    
    // Let's change a value (using the initial variable or the pointer)
    *p = 3 // using pointer
    a = 3 // using initial var
    
    fmt.Printf("Address of var a: %p\n", p)
    fmt.Printf("Value of var a: %v\n", *p)
    

    All in all, when using * and & in remember that * is for setting the value of the variable you're pointing to and & is the address of the variable you're pointing to/want to point to.

    Hope this answer helps.

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  • 2021-01-30 09:47

    & Operator gets the memory address where as * Opeartor holds the memory address of particular variable.

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