c++ fast screenshots in linux for use with opencv

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面向向阳花
面向向阳花 2021-01-30 08:02

I\'m trying to find a fast way to take screenshots (as in 30 fps or over) for use with opencv in c++

All the information I\'ve found online either involved windows.h or

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  • 2021-01-30 08:12

    You can use this to get the screenshot into a structure of raw pixels. Pass that to OpenCV along with the Width & Height & BitsPerPixel and you should be good.

    #include <X11/Xlib.h>
    #include <X11/Xutil.h>
    #include <cstdint>
    #include <cstring>
    #include <vector>
    
    void ImageFromDisplay(std::vector<uint8_t>& Pixels, int& Width, int& Height, int& BitsPerPixel)
    {
        Display* display = XOpenDisplay(nullptr);
        Window root = DefaultRootWindow(display);
    
        XWindowAttributes attributes = {0};
        XGetWindowAttributes(display, root, &attributes);
    
        Width = attributes.width;
        Height = attributes.height;
    
        XImage* img = XGetImage(display, root, 0, 0 , Width, Height, AllPlanes, ZPixmap);
        BitsPerPixel = img->bits_per_pixel;
        Pixels.resize(Width * Height * 4);
    
        memcpy(&Pixels[0], img->data, Pixels.size());
    
        XDestroyImage(img);
        XCloseDisplay(display);
    }
    

    Then to use it with OpenCV, you can do:

    int main()
    {
        int Width = 0;
        int Height = 0;
        int Bpp = 0;
        std::vector<std::uint8_t> Pixels;
    
        ImageFromDisplay(Pixels, Width, Height, Bpp);
    
        if (Width && Height)
        {
            Mat img = Mat(Height, Width, Bpp > 24 ? CV_8UC4 : CV_8UC3, &Pixels[0]); //Mat(Size(Height, Width), Bpp > 24 ? CV_8UC4 : CV_8UC3, &Pixels[0]); 
    
            namedWindow("WindowTitle", WINDOW_AUTOSIZE);
            imshow("Display window", img);
    
            waitKey(0);
        }
        return 0;
    }
    
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  • 2021-01-30 08:12

    Based on @abc's answer I came up with the following, using MIT's shared memory extension for X.

    @abc's example runs at 120-180 fps and uses ~40% of a Titan X (Maxwell). The following runs at 15000 fps and uses 80% of a Titan X. (Assuming you don't sync. If you do sync, then the framerate drops to @abc's framerate!)

    Comment out the break; statement inside the inner loop too run it nonstop.

    Version using @abc's class:

    // g++ screena.cpp -o screena -lX11 -lXext -Ofast -mfpmath=both -march=native -m64 -funroll-loops -mavx2 `pkg-config opencv --cflags --libs` && ./screena
    
    #include <X11/Xlib.h>
    #include <X11/Xutil.h>
    
    #include <X11/extensions/XShm.h>
    #include <sys/ipc.h>
    #include <sys/shm.h>
    
    #include <opencv2/opencv.hpp>  // This includes most headers!
    
    #include <time.h>
    #define FPS(start) (CLOCKS_PER_SEC / (clock()-start))
    
    
    struct ScreenShot{
        ScreenShot(uint x, uint y, uint width, uint height):
                   x(x), y(y), width(width), height(height){
    
            display = XOpenDisplay(nullptr);
            root = DefaultRootWindow(display);
    
            XGetWindowAttributes(display, root, &window_attributes);
            screen = window_attributes.screen;
            ximg = XShmCreateImage(display, DefaultVisualOfScreen(screen), DefaultDepthOfScreen(screen), ZPixmap, NULL, &shminfo, width, height);
    
            shminfo.shmid = shmget(IPC_PRIVATE, ximg->bytes_per_line * ximg->height, IPC_CREAT|0777);
            shminfo.shmaddr = ximg->data = (char*)shmat(shminfo.shmid, 0, 0);
            shminfo.readOnly = False;
            if(shminfo.shmid < 0)
                puts("Fatal shminfo error!");;
            Status s1 = XShmAttach(display, &shminfo);
            printf("XShmAttach() %s\n", s1 ? "success!" : "failure!");
    
            init = true;
        }
    
        void operator() (cv::Mat& cv_img){
            if(init)
                init = false;
    
            XShmGetImage(display, root, ximg, 0, 0, 0x00ffffff);
            cv_img = cv::Mat(height, width, CV_8UC4, ximg->data);
        }
    
        ~ScreenShot(){
            if(!init)
                XDestroyImage(ximg);
    
            XShmDetach(display, &shminfo);
            shmdt(shminfo.shmaddr);
            XCloseDisplay(display);
        }
    
        Display* display;
        Window root;
        XWindowAttributes window_attributes;
        Screen* screen;
        XImage* ximg;
        XShmSegmentInfo shminfo;
    
        int x, y, width, height;
    
        bool init;
    };
    
    
    int main(){
        ScreenShot screen(0, 0, 1920, 1080);
        cv::Mat img;
    
        for(uint i;; ++i){
            double start = clock();
    
            screen(img);
    
            if(!(i & 0b111111))
                printf("fps %4.f  spf %.4f\n", FPS(start), 1 / FPS(start));
                break;
    
        }
    
        cv::imshow("img", img);
        cv::waitKey(0);
    }
    

    "Naked" version:

    // g++ xshm2.c -o xshm2 -lX11 -lXext `$cv`-Ofast -mfpmath=both -march=native -m64 -funroll-loops -mavx2 && ./xshm2
    
    #include <X11/Xlib.h>
    #include <X11/Xutil.h>
    
    #include <X11/extensions/XShm.h>
    #include <sys/ipc.h>
    #include <sys/shm.h>
    
    #include <opencv2/opencv.hpp>  // This includes most headers!
    
    #include <time.h>
    #define FPS(start) (CLOCKS_PER_SEC / (clock()-start))
    
    // Using one monitor DOESN'T improve performance! Querying a smaller subset of the screen DOES
    const uint WIDTH  = 1920>>0;
    const uint HEIGHT = 1080>>0;
    
    // -------------------------------------------------------
    int main(){
        Display* display = XOpenDisplay(NULL);
        Window root = DefaultRootWindow(display);  // Macro to return the root window! It's a simple uint32
        XWindowAttributes window_attributes;
        XGetWindowAttributes(display, root, &window_attributes);
        Screen* screen = window_attributes.screen;
        XShmSegmentInfo shminfo;
        XImage* ximg = XShmCreateImage(display, DefaultVisualOfScreen(screen), DefaultDepthOfScreen(screen), ZPixmap, NULL, &shminfo, WIDTH, HEIGHT);
    
        shminfo.shmid = shmget(IPC_PRIVATE, ximg->bytes_per_line * ximg->height, IPC_CREAT|0777);
        shminfo.shmaddr = ximg->data = (char*)shmat(shminfo.shmid, 0, 0);
        shminfo.readOnly = False;
        if(shminfo.shmid < 0)
            puts("Fatal shminfo error!");;
        Status s1 = XShmAttach(display, &shminfo);
        printf("XShmAttach() %s\n", s1 ? "success!" : "failure!");
    
        cv::Mat img;
    
        for(int i; ; i++){
            double start = clock();
    
            XShmGetImage(display, root, ximg, 0, 0, 0x00ffffff);
            img = cv::Mat(HEIGHT, WIDTH, CV_8UC4, ximg->data);
    
            if(!(i & 0b111111))
                printf("fps %4.f  spf %.4f\n", FPS(start), 1 / FPS(start));
            break;
        }
    
        cv::imshow("img", img);
        cv::waitKey(0);
    
        XShmDetach(display, &shminfo);
        XDestroyImage(ximg);
        shmdt(shminfo.shmaddr);
        XCloseDisplay(display);
        puts("Exit success!");
    }
    
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  • 2021-01-30 08:20
    #include <X11/Xlib.h>
    #include <X11/Xutil.h>
    #include <opencv2/opencv.hpp>
    #include <opencv2/highgui.hpp>
    #include <cstdint>
    #include <cstring>
    #include <vector>
    
    using namespace cv;
    
    struct ScreenShot
    {
        ScreenShot(int x, int y, int width, int height):
            x(x),
            y(y),
            width(width),
            height(height)
        {
            display = XOpenDisplay(nullptr);
            root = DefaultRootWindow(display);
    
            init = true;
        }
    
        void operator() (Mat& cvImg)
        {
            if(init == true)
                init = false;
            else
                XDestroyImage(img);
    
            img = XGetImage(display, root, x, y, width, height, AllPlanes, ZPixmap);
    
            cvImg = Mat(height, width, CV_8UC4, img->data);
        }
    
        ~ScreenShot()
        {
            if(init == false)
                XDestroyImage(img);
    
            XCloseDisplay(display);
        }
    
        Display* display;
        Window root;
        int x,y,width,height;
        XImage* img;
    
        bool init;
    };
    
    int main(int, char**)
    {
        for(;;){
            ScreenShot screen(0,0,1366,768);
    
            Mat img;
            screen(img);
    
            imshow("img", img);
            if(waitKey(30) >= 0) break;
        }
        return 0;
    }
    

    I used the following code, based in the answer posted by @abc.

    In addition, I was using Visual Studio Code and g++ to compile:

    g ++ -std=c++0x main.cpp -lX11 'pkg-config --cflags opencv' 'pkg-config --libs opencv' -o main

    The path for Xlib.h and Xutil.h (ubuntu 14.04): /usr/include/X11

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  • 2021-01-30 08:22

    I made a faster functor based screenshot code using Brandon's answer:

    #include <opencv2/opencv.hpp>
    #include <X11/Xlib.h>
    #include <X11/Xutil.h>
    
    class ScreenShot
    {
        Display* display;
        Window root;
        int x,y,width,height;
        XImage* img{nullptr};
    public:
        ScreenShot(int x, int y, int width, int height):
            x(x),
            y(y),
            width(width),
            height(height)
        {
            display = XOpenDisplay(nullptr);
            root = DefaultRootWindow(display);
        }
    
        void operator() (cv::Mat& cvImg)
        {
            if(img != nullptr)
                XDestroyImage(img);
            img = XGetImage(display, root, x, y, width, height, AllPlanes, ZPixmap);
            cvImg = cv::Mat(height, width, CV_8UC4, img->data);
        }
    
        ~ScreenShot()
        {
            if(img != nullptr)
                XDestroyImage(img);
            XCloseDisplay(display);
        }
    };
    

    And here is how you would use it in a loop (exit by pressing q):

    int main()
    {
        ScreenShot screen(0,0,1920,1080);
        cv::Mat img;
    
        while(true) 
        {
            screen(img);
    
            cv::imshow("img", img);
            char k = cv::waitKey(1);
            if (k == 'q')
                break;
        }
    }
    

    This is about 39% faster on my machine.

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