Hi I\'m tyring to implement observer pattern in JavaScript:
My index.js:
$(document).ready(function () {
var ironMan = new Movie();
Below is an implementation i adapted a little from the book Learning Javascript Design Patterns.
function pubsub(obj) {
var events = {},
subUid = -1;
obj.publish = function (event, args) {
if (!events[event]) {
return false;
}
var subscribers = events[event],
len = subscribers ? subscribers.length : 0;
while (len--) {
subscribers[len].func(event, args);
}
};
obj.subscribe = function (event, func) {
if (!events[event]) {
events[event] = [];
}
var token = (++subUid).toString();
events[event].push({
token: token,
func: func
});
return token;
};
obj.unsubscribe = function (token) {
for (var event in events) {
if (events.hasOwnProperty(event)) {
for (var i = 0, j = events[event].length ; i < j ; i++) {
if (events[event][i].token === token) {
events[event].splice(i, 1);
}
}
}
}
return this;
};
}
var obj = {}; // Any javascript object
pubsub(obj); // Make an observable from the given object
var subscription = obj.subscribe('load', handler);
// event handler callback
function handler(event, data) {
console.log(event, data);
}
obj.publish('load', 'Data loaded successfully'); // logs 'load Data loaded successfully'
obj.unsubscribe(subscription);
obj.publish('load', 'Data loaded successfully'); // nothing happens
Cheers!
In JavaScript, there is no point to implement pure observer pattern as in Java, because JavaScript has this little thing called functional programming. So just use something like http://api.jquery.com/category/callbacks-object/ instead of your ObserverList.
If you still want to use your object, then everything depends on what do you want to pass to ObserverList.Add. If it is some object, then you need to write
for( i = 0; i < observers.Count; i++) {
observers[i].Notify("some data");
}
If it is a function then you need to write
for( i = 0; i < observers.Count; i++) {
observers[i]("Some data");
}
Also you can use Function.apply() or Function.call() to supply this
to your function
For me this is the best way to implement an Observer pattern in JS
function Click() {
this.handlers = []; // observers
}
Click.prototype = {
subscribe: function(fn) {
this.handlers.push(fn);
},
unsubscribe: function(fn) {
this.handlers = this.handlers.filter(
function(item) {
if (item !== fn) {
return item;
}
}
);
},
fire: function(o, thisObj) {
var scope = thisObj || window;
this.handlers.forEach(function(item) {
item.call(scope, o);
});
}
}
// log helper
var log = (function() {
var log = "";
return {
add: function(msg) { log += msg + "\n"; },
show: function() { alert(log); log = ""; }
}
})();
function run() {
var clickHandler = function(item) {
log.add("fired: " + item);
};
var click = new Click();
click.subscribe(clickHandler);
click.fire('event #1');
click.unsubscribe(clickHandler);
click.fire('event #2');
click.subscribe(clickHandler);
click.fire('event #3');
log.show();
}
class Observable {
constructor() {
this.observer = [];
}
subscribe(item) {
this.observer.push(item);
}
unsubscribe(item) {
if(!this.observer) return 'empty';
else {
this.observer.filter(subscribe => subscribe !== item);
}
}
notify(data) {
this.observer.forEach(item => item(data));
}
}
var p1 = document.querySelector('.p1');
var p2 = document.querySelector('.p2');
var p3 = document.querySelector('.p3');
var input = document.querySelector('.input');
const update1 = text => p1.textContent = text;
const update2 = text => p2.textContent = text;
const update3 = text => p3.textContent = text;
var observarble = new Observable();
observarble.subscribe(update1);
observarble.subscribe(update2);
observarble.subscribe(update3);
input.addEventListener('keyup', event => observarble.notify(event.target.value));
<input type="input" class="input" />
<div class="p1"></div>
<div class="p2"></div>
<div class="p3"></div>
Observer is one of the popular patterns that use across all javascript applications.
The instance (subject) maintains a collection of objects (observers) and notifies them all when changes to the state occur.
Let's explain by writing some logic
class Observable {
constructor() {
this.observer = [];
}
subscribe(item) {
this.observer.push(item);
}
unsubscribe(item) {
if(!this.observer) return 'empty';
else {
this.observer.filter(subscribe => subscribe !== item);
}
}
notify(data) {
this.observer.forEach(item => item(data));
}
}
Now your question will be what's next ??
Where to actually use this pattern.
Imagine that you have to update multiple elements simultaneously when some event occurs.
Add some HTML in your code
<input type="input" class="input" />
<div class="p1"></div>
<div class="p2"></div>
<div class="p3"></div>
Get those nodes using Javascript
var p1 = document.querySelector('.p1');
var p2 = document.querySelector('.p2');
var p3 = document.querySelector('.p3');
var input = document.querySelector('.input');
To set the value using observer you need to add their text content
const update1 = text => p1.textContent = text;
const update2 = text => p2.textContent = text;
const update3 = text => p3.textContent = text;
var observarble = new Observable();
observarble.subscribe(update1);
observarble.subscribe(update2);
observarble.subscribe(update3);
One last thing attach an event listener with input keyup/change
input.addEventListener('keyup', ev => observarble.notify(ev.target.value));
That's it :) !!
Link for working demo https://codepen.io/nishant5857/pen/MWKdByY
JavasScript is event-driven: That means it's aware of time and expects things to change over time. The original Observer Pattern was created for languages like C++ that aren't aware of time. You can leverage JavaScript's strengths by using a game loop to check for state changes.
Create two DOM elements, an input and output
<input type="text" value="Enter some text...">
<p id="output">
Set up a requestAnimationFrame
loop and start observing.
//Get a reference to the input and output
var input = document.querySelector("input");
var output = document.querySelector("#output");
//Set up a requestAnimationFrame loop
function update () {
requestAnimationFrame(update);
//Change the output to match the input
output.innerHTML = input.value;
}
update();
This is what game engines do for immediate mode rendering. It's also what the React framework does to check for state changes in the DOM.
(If you need it, here's a simple requestAnimationPolyfill)
//Polyfill for requestAnimationFrame
window.requestAnimationFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(/* function */ callback, /* DOMElement */ element){
window.setTimeout(callback, 1000 / 60);
};
})();
class EventObserver {
constructor () {
this.observers = []
}
subscribe (fn) {
this.observers.push(fn)
}
unsubscribe (fn) {
this.observers = this.observers.filter(subscriber => subscriber !== fn)
}
broadcast (data) {
this.observers.forEach(subscriber => subscriber(data))
}
}
Or you can use EventEmitter in NodeJs https://nodejs.org/api/events.html#events_class_eventemitter