What is the best way to write a state machine in C?
I usually write a big switch-case statement in a for(;;), with callbacks to re-enter the state machine when an external
Switch statements are a good way to get started, but they tend to get unwieldy when the FSM gets larger.
A couple related (or duplicate) SO questions with great information and ideas:
That's pretty much the standard approach. If you're interested in studying a well considered library and comparing specifics, take a look at Ragel:
Ragel compiles executable finite state machines from regular languages. Ragel targets C, C++, Objective-C, D, Java and Ruby. Ragel state machines can not only recognize byte sequences as regular expression machines do, but can also execute code at arbitrary points in the recognition of a regular language. Code embedding is done using inline operators that do not disrupt the regular language syntax.
I use function pointers and a 2d look-up table where I use the state for one parameter and the event as the other.
I use excel (or any spreadsheet tool) to map a function to every state/event combination.
When an event occurs, I que it up, so then I have something that looks like this
int main(void)
{
StateList currentState = start_up;
EventList currentEvent;
uint8_t stateArray[STATE_COUNT][EVENT_COUNT];
InitializeStateArray(stateArray);
InitializeEventQue();
while(1)
{
currentEvent = GetPriorityEvent();
currentState = (StateList)(*(stateArray[currentState][currentEvent]))();
}
return 1; //should never get here
}
This method essentially forces the developer to consider all possible events in each state, and in my experience makes debugging a little easier.