When understanding how primitive operators such as +
, -
, *
and /
are implemented in C, I found the following snippet from an
Just out of interest, on the Atmega328P processor, with the avr-g++ compiler, the following code implements adding one by subtracting -1 :
volatile char x;
int main ()
{
x = x + 1;
}
Generated code:
00000090 <main>:
volatile char x;
int main ()
{
x = x + 1;
90: 80 91 00 01 lds r24, 0x0100
94: 8f 5f subi r24, 0xFF ; 255
96: 80 93 00 01 sts 0x0100, r24
}
9a: 80 e0 ldi r24, 0x00 ; 0
9c: 90 e0 ldi r25, 0x00 ; 0
9e: 08 95 ret
Notice in particular that the add is done by the subi
instruction (subtract constant from register) where 0xFF is effectively -1 in this case.
Also of interest is that this particular processor does not have a addi
instruction, which implies that the designers thought that doing a subtract of the complement would be adequately handled by the compiler-writers.
Does this take advantage of two's complement or other implementation-dependent features?
It would probably be fair to say that compiler-writers would attempt to implement the wanted effect (adding one number to another) in the most efficient way possible for that particularly architecture. If that requires subtracting the complement, so be it.
My question is: Is the + operator implemented as the code posted on MOST implementations?
Let's answer the actual question. All operators are implemented by the compiler as some internal data structure that eventually gets translated into code after some transformations. You can't say what code will be generated by a single addition because almost no real world compiler generates code for individual statements.
The compiler is free to generate any code as long as it behaves as if the actual operations were performed according to the standard. But what actually happens can be something completely different.
A simple example:
static int
foo(int a, int b)
{
return a + b;
}
[...]
int a = foo(1, 17);
int b = foo(x, x);
some_other_function(a, b);
There's no need to generate any addition instructions here. It's perfectly legal for the compiler to translate this into:
some_other_function(18, x * 2);
Or maybe the compiler notices that you call the function foo
a few times in a row and that it is a simple arithmetic and it will generate vector instructions for it. Or that the result of the addition is used for array indexing later and the lea
instruction will be used.
You simply can't talk about how an operator is implemented because it is almost never used alone.
Almost any modern processor that can run compiled C code will have builtin support for integer addition. The code you posted is a clever way to perform integer addition without executing an integer add opcode, but it is not how integer addition is normally performed. In fact, the function linkage probably uses some form of integer addition to adjust the stack pointer.
The code you posted relies on the observation that when adding x and y, you can decompose it into the bits they have in common and the bits that are unique to one of x or y.
The expression x & y
(bitwise AND) gives the bits common to x and y. The expression x ^ y
(bitwise exclusive OR) gives the bits that are unique to one of x or y.
The sum x + y
can be rewritten as the sum of two times the bits they have in common (since both x and y contribute those bits) plus the bits that are unique to x or y.
(x & y) << 1
is twice the bits they have in common (the left shift by 1 effectively multiplies by two).
x ^ y
is the bits that are unique to one of x or y.
So if we replace x by the first value and y by the second, the sum should be unchanged. You can think of the first value as the carries of the bitwise additions, and the second as the low-order bit of the bitwise additions.
This process continues until x is zero, at which point y holds the sum.
C uses an abstract machine to describe what C code does. So how it works is not specified. There are C "compilers" that actually compile C into a scripting language, for example.
But, in most C implementations, +
between two integers smaller than the machine integer size will be translated into an assembly instruction (after many steps). The assembly instruction will be translated into machine code and embedded within your executable. Assembly is a language "one step removed" from machine code, intended to be easier to read than a bunch of packed binary.
That machine code (after many steps) is then interpreted by the target hardware platform, where it is interpreted by the instruction decoder on the CPU. This instruction decoder takes the instruction, and translates it into signals to send along "control lines". These signals route data from registers and memory through the CPU, where the values are added together often in an arithmetic logic unit.
The arithmetic logic unit might have separate adders and multipliers, or might mix them together.
The arithmetic logic unit has a bunch of transistors that perform the addition operation, then produce the output. Said output is routed via the signals generated from the instruction decoder, and stored in memory or registers.
The layout of said transistors in both the arithmetic logic unit and instruction decoder (as well as parts I have glossed over) is etched into the chip at the plant. The etching pattern is often produced by compiling a hardware description language, which takes an abstraction of what is connected to what and how they operate and generates transistors and interconnect lines.
The hardware description language can contain shifts and loops that don't describe things happening in time (like one after another) but rather in space -- it describes the connections between different parts of hardware. Said code may look very vaguely like the code you posted above.
The above glosses over many parts and layers and contains inaccuracies. This is both from my own incompetence (I have written both hardware and compilers, but am an expert in neither) and because full details would take a career or two, and not a SO post.
Here is a SO post about an 8-bit adder. Here is a non-SO post, where you'll note some of the adders just use operator+
in the HDL! (The HDL itself understands +
and generates the lower level adder code for you).
Seems that this function demonstrates how + actually works in the background
No. This is translated to the native add
machine instruction, which is actually using the hardware adder, in the ALU
.
If you're wondering how does the computer add, here is a basic adder.
Everything in the computer is done using logic gates, which are mostly made of transistors. The full adder has half-adders in it.
For a basic tutorial on logic gates, and adders, see this. The video is extremely helpful, though long.
In that video, a basic half-adder is shown. If you want a brief description, this is it:
The half adder add's two bits given. The possible combinations are:
- Add 0 and 0 = 0
- Add 1 and 0 = 1
- Add 1 and 1 = 10 (binary)
So now how does the half adder work? Well, it is made up of three logic gates, the and
, xor
and the nand
. The nand
gives a positive current if both the inputs are negative, so that means this solves the case of 0 and 0. The xor
gives a positive output one of the input is positive, and the other negative, so that means that it solves the problem of 1 and 0. The and
gives a positive output only if both the inputs are positive, so that solves the problem of 1 and 1. So basically, we have now got our half-adder. But we still can only add bits.
Now we make our full-adder. A full adder consists of calling the half-adder again and again. Now this has a carry. When we add 1 and 1, we get a carry 1. So what the full-adder does is, it takes the carry from the half-adder, stores it, and passes it as another argument to the half-adder.
If you're confused how can you pass the carry, you basically first add the bits using the half-adder, and then add the sum and the carry. So now you've added the carry, with the two bits. So you do this again and again, till the bits you have to add are over, and then you get your result.
Surprised? This is how it actually happens. It looks like a long process, but the computer does it in fractions of a nanosecond, or to be more specific, in half a clock cycle. Sometimes it is performed even in a single clock cycle. Basically, the computer has the ALU
(a major part of the CPU
), memory, buses, etc..
If you want to learn computer hardware, from logic gates, memory and the ALU, and simulate a computer, you can see this course, from which I learnt all this: Build a Modern Computer from First Principles
It's free if you do not want an e-certificate. The part two of the course is coming up in spring this year
The code that you found tries to explain how very primitive computer hardware might implement an "add" instruction. I say "might" because I can guarantee that this method isn't used by any CPU, and I'll explain why.
In normal life, you use decimal numbers and you have learned how to add them: To add two numbers, you add the lowest two digits. If the result is less than 10, you write down the result and proceed to the next digit position. If the result is 10 or more, you write down the result minus 10, proceed to the next digit, buy you remember to add 1 more. For example: 23 + 37, you add 3+7 = 10, you write down 0 and remember to add 1 more for the next position. At the 10s position, you add (2+3) + 1 = 6 and write that down. Result is 60.
You can do the exact same thing with binary numbers. The difference is that the only digits are 0 and 1, so the only possible sums are 0, 1, 2. For a 32 bit number, you would handle one digit position after the other. And that is how really primitive computer hardware would do it.
This code works differently. You know the sum of two binary digits is 2 if both digits are 1. So if both digits are 1 then you would add 1 more at the next binary position and write down 0. That's what the calculation of t does: It finds all places where both binary digits are 1 (that's the &) and moves them to the next digit position (<< 1). Then it does the addition: 0+0 = 0, 0+1 = 1, 1+0 = 1, 1+1 is 2, but we write down 0. That's what the excludive or operator does.
But all the 1's that you had to handle in the next digit position haven't been handled. They still need to be added. That's why the code does a loop: In the next iteration, all the extra 1's are added.
Why does no processor do it that way? Because it's a loop, and processors don't like loops, and it is slow. It's slow, because in the worst case, 32 iterations are needed: If you add 1 to the number 0xffffffff (32 1-bits), then the first iteration clears bit 0 of y and sets x to 2. The second iteration clears bit 1 of y and sets x to 4. And so on. It takes 32 iterations to get the result. However, each iteration has to process all bits of x and y, which takes a lot of hardware.
A primitive processor would do things just as quick in the way you do decimal arithmetic, from the lowest position to the highest. It also takes 32 steps, but each step processes only two bits plus one value from the previous bit position, so it is much easier to implement. And even in a primitive computer, one can afford to do this without having to implement loops.
A modern, fast and complex CPU will use a "conditional sum adder". Especially if the number of bits is high, for example a 64 bit adder, it saves a lot of time.
A 64 bit adder consists of two parts: First, a 32 bit adder for the lowest 32 bit. That 32 bit adder produces a sum, and a "carry" (an indicator that a 1 must be added to the next bit position). Second, two 32 bit adders for the higher 32 bits: One adds x + y, the other adds x + y + 1. All three adders work in parallel. Then when the first adder has produced its carry, the CPU just picks which one of the two results x + y or x + y + 1 is the correct one, and you have the complete result. So a 64 bit adder only takes a tiny bit longer than a 32 bit adder, not twice as long.
The 32 bit adder parts are again implemented as conditional sum adders, using multiple 16 bit adders, and the 16 bit adders are conditional sum adders, and so on.