Well, bad program design transcends languages ( casts, ignoring warnings, unnecessary precompiler magic, unnecessary bit-twiddling, not using the char classification macros ) , and The C language itself doesn't create too many "bad habits" ( Ok, Macros, esp from the stone ages ), and many of the idioms translate directly. But a few that could be considered:
Using a feature just because it's in C++ and so therefore it must be the right way to do something. Some programs just don't need Inheritance, MI, exceptions, RTTI, templates ( great as they are ... the debugging load is steep ), or Virtual class stuff.
Sticking with some code snippet from C, without thinking if C++ has a better way. ( There's a reason you now have class, private, public, const (expanded beyond C89) , static class funcs, references.
Not being familiar with the C++ i/o lib ( its BIG, and you do need to know it) , and mixing C++ i/o and C i/o.