I ran into this while debugging this question.
I trimmed it down all the way to just using Boost Operators:
Compiler Explorer C++17 C++20
Indeed, C++20 unfortunately makes this code infinitely recursive.
Here's a reduced example:
struct F {
/*implicit*/ F(int t_) : t(t_) {}
// member: #1
bool operator==(F const& o) const { return t == o.t; }
// non-member: #2
friend bool operator==(const int& y, const F& x) { return x == y; }
private:
int t;
};
Let's just look at 42 == F{42}
.
In C++17, we only had one candidate: the non-member candidate (#2
), so we select that. Its body, x == y
, itself only has one candidate: the member candidate (#1
) which involves implicitly converting y
into an F
. And then that member candidate compares the two integer members and this is totally fine.
In C++20, the initial expression 42 == F{42}
now has two candidates: both the non-member candidate (#2
) as before and now also the reversed member candidate (#1
reversed). #2
is the better match - we exactly match both arguments instead of invoking a conversion, so it's selected.
Now, however, x == y
now has two candidates: the member candidate again (#1
), but also the reversed non-member candidate (#2
reversed). #2
is the better match again for the same reason that it was a better match before: no conversions necessary. So we evaluate y == x
instead. Infinite recursion.
Non-reversed candidates are preferred to reversed candidates, but only as a tiebreaker. Better conversion sequence is always first.
Okay great, how can we fix it? The simplest option is removing the non-member candidate entirely:
struct F {
/*implicit*/ F(int t_) : t(t_) {}
bool operator==(F const& o) const { return t == o.t; }
private:
int t;
};
42 == F{42}
here evaluates as F{42}.operator==(42)
, which works fine.
If we want to keep the non-member candidate, we can add its reversed candidate explicitly:
struct F {
/*implicit*/ F(int t_) : t(t_) {}
bool operator==(F const& o) const { return t == o.t; }
bool operator==(int i) const { return t == i; }
friend bool operator==(const int& y, const F& x) { return x == y; }
private:
int t;
};
This makes 42 == F{42}
still choose the non-member candidate, but now x == y
in the body there will prefer the member candidate, which then does the normal equality.
This last version can also remove the non-member candidate. The following also works without recursion for all test cases (and is how I would write comparisons in C++20 going forward):
struct F {
/*implicit*/ F(int t_) : t(t_) {}
bool operator==(F const& o) const { return t == o.t; }
bool operator==(int i) const { return t == i; }
private:
int t;
};