iPhone Game Developers - What does your toolchain look like?

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死守一世寂寞
死守一世寂寞 2021-01-30 04:42

For example:

  • source control: git + adobe drive
  • 3d: google sketchup -> *.dae -> blender -> *.obj
  • 2d: photoshop/illustrator -> *.png
  • audio
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5条回答
  • 2021-01-30 05:01

    Here's mine,

    • source control: git + dropbox
    • 3d: blender -> *.dae
    • 2d: gimp -> *.tga
    • audio: currently no audio :(
    • design & code: jEd, Xcode, Emacs
    • test: googletest
    • build: CMake, Xcode
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  • 2021-01-30 05:07

    source control: Subversion 2d: Adobe Fireworks audio: QuickTime Pro, Audacity, afconvert code: Xcode game design: OmniGraffle, Pages tools: Python

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  • 2021-01-30 05:11

    XCode, Emacs, GarageBand, & Subversion.

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  • 2021-01-30 05:26

    I use git, github, Lighthouse, Xcode / Interface Builder and Photoshop. I use TextMate for taking notes too, if you want to count that.

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  • 2021-01-30 05:28

    git, github, Xcode, Interface Builder, Photoshop, Illustrator, TextMate, unit testing via Behaviour (it’s on github), custom 3D software, custom audio software.

    Neat idea for the post, I like it!

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