I\'m currently learning go and some of my code looks like this:
a, err := doA()
if err != nil {
return nil, err
}
b, err := doB(a)
if err != nil {
return nil
It looks wrong to you perhaps because you are used to not handling errors at the call site. This is quite idiomatic for go but looks like a lot of boilerplate if you aren't used to it.
It does come with some advantages though.
If it really bugs you you can get creative with for loops and anonymous functions but that often gets complicated and hard to read.
If you have many of such re-occurring situations where you have several of these error checks you may define yourself a utility function like the following:
func validError(errs ...error) error {
for i, _ := range errs {
if errs[i] != nil {
return errs[i]
}
}
return nil
}
This enables you to select one of the errors and return if there is one which is non-nil.
Example usage (full version on play):
x, err1 := doSomething(2)
y, err2 := doSomething(3)
if e := validError(err1, err2); e != nil {
return e
}
Of course, this can be only applied if the functions do not depend on each other but this is a general precondition of summarizing error handling.
This is a common complaint, and there are several answers to it.
Here are a few common ones:
1 - It's not so bad
This is a very common reaction to these complaints. The fact you have a few extra lines of code in your code is not in fact so bad. It's just a bit of cheap typing, and very easy to handle when on the reading side.
2 - It's actually a good thing
This is based on the fact that typing and reading these extra lines is a very good reminder that in fact your logic might escape at that point, and you have to undo any resource management that you've put in place in the lines preceding it. This is usually brought up in comparison with exceptions, which can break the flow of logic in an implicit way, forcing the developer to always have the hidden error path in mind instead. Some time ago I wrote a more in-depth rant about this here.
3 - Use panic/recover
In some specific circumstances, you may avoid some of that work by using panic
with a known type, and then using recover
right before your package code goes out into the world, transforming it into a proper error and returning that instead. This technique is seen most commonly to unroll recursive logic such as (un)marshalers.
I personally try hard to not abuse this too much, because I correlate more closely with points 1 and 2.
4 - Reorganize the code a bit
In some circumstances, you can reorganize the logic slightly to avoid the repetition.
As a trivial example, this:
err := doA()
if err != nil {
return err
}
err := doB()
if err != nil {
return err
}
return nil
can also be organized as:
err := doA()
if err != nil {
return err
}
return doB()
5 - Use named results
Some people use named results to strip out the err variable from the return statement. I'd recommend against doing that, though, because it saves very little, reduces the clarity of the code, and makes the logic prone to subtle issues when one or more results get defined before the bail-out return statement.
6 - Use the statement before the if condition
As Tom Wilde well reminded in the comment below, if
statements in Go accept a simple statement before the condition. So you can do this:
if err := doA(); err != nil {
return err
}
This is a fine Go idiom, and used often.
In some specific cases, I prefer to avoid embedding the statement in this fashion just to make it stand on its own for clarity purposes, but this is a subtle and personal thing.
You could create context type with result value and error.
type Type1 struct {
a int
b int
c int
err error
}
func (t *Type1) doA() {
if t.err != nil {
return
}
// do something
if err := do(); err != nil {
t.err = err
}
}
func (t *Type1) doB() {
if t.err != nil {
return
}
// do something
b, err := t.doWithA(a)
if err != nil {
t.err = err
return
}
t.b = b
}
func (t *Type1) doC() {
if t.err != nil {
return
}
// do something
c, err := do()
if err != nil {
t.err = err
return
}
t.c = c
}
func main() {
t := Type1{}
t.doA()
t.doB()
t.doC()
if t.err != nil {
// handle error in t
}
}
You can pass an error as a function argument
func doA() (A, error) {
...
}
func doB(a A, err error) (B, error) {
...
}
c, err := doB(doA())
I've noticed some methods in the "html/template" package do this e.g.
func Must(t *Template, err error) *Template {
if err != nil {
panic(err)
}
return t
}
You could use named return parameters to shorten things a bit
Playground link
func doStuff() (result string, err error) {
a, err := doA()
if err != nil {
return
}
b, err := doB(a)
if err != nil {
return
}
result, err = doC(b)
if err != nil {
return
}
return
}
After you've been programming in Go a while you'll appreciate that having to check the error for every function makes you think about what it actually means if that function goes wrong and how you should be dealing with it.