In a big project I work for, I am considering recommending other programmers to always seal their classes if they haven\'t considered how their classes should be subclassed. Oft
Frankly I think that classes not being sealed by default in c# is kind of weird and out of place with how the rest of the defaults work in the language.
By default, classes are internal
.
By default fields are private
.
By default members are private
.
There seems to be a trend that points to least plausible access by default. It would stand to reason that a unsealed
keyword should exits in c# instead of a sealed
.
Personally I'd rather classes were sealed by default. In most ocassions when someone writes a class, he is not designing it with subclassing in mind and all the complexities that come along with it. Designing for future subclassing should be a conscious act and therefore I'd rather you explicitly have to state it.
I'd like to think that I'm a reasonably-experienced programmer and, if I've learned nothing else, it's that I am remarkably bad at predicting the future.
Typing sealed is not hard, I just don't want to irritate a developer down the road (who could be me!) who discovers that a problem could be easily solved with a little inheritance.
I also have no idea how sealing a class makes it more readable. Are you trying to force people to prefer composition to inheritance?
This is a very opinionated question that's likely to garner some very opinionated answers ;-)
That said, in my opinion, I strongly prefer NOT making my classes sealed/final, particularly at the beginning. Doing this makes it very difficult to infer the intended extensibility points, and it's nearly impossible to get them right at the beginning. IMHO, overuse of encapsulation is worse than overuse of polymorphism.
Okay, as so many other people have weighed in...
Yes, I think it's entirely reasonable to recommend that classes are sealed by default.
This goes along with the recommendation from Josh Bloch in his excellent book Effective Java, 2nd edition:
Design for inheritance, or prohibit it.
Designing for inheritance is hard, and can make your implementation less flexible, especially if you have virtual methods, one of which calls the other. Maybe they're overloads, maybe they're not. The fact that one calls the other must be documented otherwise you can't override either method safely - you don't know when it'll be called, or whether you're safe to call the other method without risking a stack overflow.
Now if you later want to change which method calls which in a later version, you can't - you'll potentially break subclasses. So in the name of "flexibility" you've actually made the implementation less flexible, and had to document your implementation details more closely. That doesn't sound like a great idea to me.
Next up is immutability - I like immutable types. I find them easier to reason about than mutable types. It's one reason why the Joda Time API is nicer than using Date
and Calendar
in Java. But an unsealed class can never be known to be immutable. If I accept a parameter of type Foo
, I may be able to rely on the properties declared in Foo
not to be changed over time, but I can't rely on the object itself not being modified - there could be a mutable property in the subclass. Heaven help me if that property is also used by an override of some virtual method. Wave goodbye to many of the benefits of immutability. (Ironically, Joda Time has very large inheritance hierarchies - often with things saying "subclasses should be immutable. The large inheritance hierarchy of Chronology
made it hard to understand when porting to C#.)
Finally, there's the aspect of overuse of inheritance. Personally I favour composition over inheritance where feasible. I love polymorphism for interfaces, and occasionally I use inheritance of implementation - but it's rarely a great fit in my experience. Making classes sealed avoids them being inappropriately derived from where composition would be a better fit.
EDIT: I'd also like to point readers at Eric Lippert's blog post from 2004 on why so many of the framework classes are sealed. There are plenty of places where I wish .NET provided an interface we could work to for testability, but that's a slightly different request...
I only seal classes if I am working on a reusable component that I intend to distribute, and I don't want the end user to inherit from it, or as a system architect if I know I don't want another developer on the team to inherit from it. However there is usually some reason for it.
Just because a class isn't being inherited from, I don't think it should automatically be marked sealed. Also, it annoys me to no end when I want to do something tricky in .NET, but then realize MS marks tons of their classes sealed.
Your house, your rule.
You can also have the complementary rule instead: a class that can be subclassed must be annotated; nobody should subclass a class that's not annotated so. This rule is not harder to follow than your rule.