Since both std::priority_queue
and std::set
(and std::multiset
) are data containers that store elements and allow you to access them in an
std::priority_queue
allows to do the following:
O(log n)
O(1)
O(log n)
while std::set
has more possibilities:
O(log n)
and the constant is greater than in std::priority_queue
O(log n)
O(log n)
(lower_bound
)O(log n)
iterator
O(1)
O(1)
O(1)
O(1)
Since both
std::priority_queue
andstd::set
(andstd::multiset
) are data containers that store elements and allow you to access them in an ordered fashion, and have same insertion complexityO(log n)
, what are the advantages of using one over the other (or, what kind of situations call for the one or the other?)?
Even though insert and erase operations for both containers have the same complexity O(log n), these operations for std::set
are slower than for std::priority_queue
. That's because std::set
makes many memory allocations. Every element of std::set
is stored at its own allocation. std::priority_queue
(with underlying std::vector
container by default) uses single allocation to store all elements. On other hand std::priority_queue
uses many swap operations on its elements whereas std::set
uses just pointers swapping. So if swapping is very slow operation for element type, using std::set
may be more efficient. Moreover element may be non-swappable at all.
Memory overhead for std::set
is much bigger also because it has to store many pointers between its nodes.
set/multiset are generally backed by a binary tree. http://en.wikipedia.org/wiki/Binary_tree
priority_queue is generally backed by a heap. http://en.wikipedia.org/wiki/Heap_(data_structure)
So the question is really when should you use a binary tree instead of a heap?
Both structures are laid out in a tree, however the rules about the relationship between anscestors are different.
We will call the positions P for parent, L for left child, and R for right child.
In a binary tree L < P < R.
In a heap P < L and P < R
So binary trees sort "sideways" and heaps sort "upwards".
So if we look at this as a triangle than in the binary tree L,P,R are completely sorted, whereas in the heap the relationship between L and R is unknown (only their relationship to P).
This has the following effects:
If you have an unsorted array and want to turn it into a binary tree it takes O(nlogn)
time. If you want to turn it into a heap it only takes O(n)
time, (as it just compares to find the extreme element)
Heaps are more efficient if you only need the extreme element (lowest or highest by some comparison function). Heaps only do the comparisons (lazily) necessary to determine the extreme element.
Binary trees perform the comparisons necessary to order the entire collection, and keep the entire collection sorted all-the-time.
Heaps have constant-time lookup (peek) of lowest element, binary trees have logarithmic time lookup of lowest element.
A priority queue only gives you access to one element in sorted order -- i.e., you can get the highest priority item, and when you remove that, you can get the next highest priority, and so on. A priority queue also allows duplicate elements, so it's more like a multiset than a set. [Edit: As @Tadeusz Kopec pointed out, building a heap is also linear on the number of items in the heap, where building a set is O(N log N) unless it's being built from a sequence that's already ordered (in which case it is also linear).]
A set allows you full access in sorted order, so you can, for example, find two elements somewhere in the middle of the set, then traverse in order from one to the other.