The more we use RAII in C++, the more we find ourselves with destructors that do non-trivial deallocation. Now, deallocation (finalization, however you want to call it) can fail
It reminds me a question from a colleague when I explained him the exception/RAII concepts: "Hey, what exception can I throw if the computer's switched off?"
Anyway, I agree with Martin York's answer RAII vs. exceptions
A lot of C++ features depend on non-throwing destructors.
In fact, the whole concept of RAII and its cooperation with code branching (returns, throws, etc.) is based on the fact deallocation won't fail. In the same way some functions are not supposed to fail (like std::swap) when you want to offer high exception guarantees to your objects.
Not that it doesn't mean you can't throw exceptions through destructors. Just that the language won't even try to support this behaviour.
Just for the fun, I tried to imagine it...
In the case your destructor fails to free your resource, what will you do? Your object is probably half destructed, what would you do from an "outside" catch with that info? Try again? (if yes, then why not trying again from within the destructor?...)
That is, if you could access your half-destructed object it anyway: What if your object is on the stack (which is the basic way RAII works)? How can you access an object outside its scope?
Your only hope would be to send the "handle" of the resource inside the exception and hoping code in the catch, well... try again to deallocate it (see above)?
Now, imagine something funny:
void doSomething()
{
try
{
MyResource A, B, C, D, E ;
// do something with A, B, C, D and E
// Now we quit the scope...
// destruction of E, then D, then C, then B and then A
}
catch(const MyResourceException & e)
{
// Do something with the exception...
}
}
Now, let's imagine for some reason the destructor of D fails to deallocate the resource. You coded it to send an exception, that will be caught by the catch. Everything goes well: You can handle the failure the way you want (how you will in a constructive way still eludes me, but then, it is not the problem now).
But...
Now, if ~D can fail, then ~C can, too. as well as ~B and ~A.
With this simple example, you have 4 destructors which failed at the "same moment" (quitting the scope). What you need is not not a catch with one exception, but a catch with an array of exceptions (let's hope the code generated for this does not... er... throw).
catch(const std::vector<MyResourceException> & e)
{
// Do something with the vector of exceptions...
// Let's hope if was not caused by an out-of-memory problem
}
Let's get retarted (I like this music...): Each exception thrown is a different one (because the cause is different: Remember that in C++, exceptions need not derive from std::exception). Now, you need to simultaneously handle four exceptions. How could you write catch clauses handling the four exceptions by their types, and by the order they were thrown?
And what if you have multiple exceptions of the same type, thrown by multiple failed deallocation? And what if when allocating the memory of the exception arrays of arrays, your program goes out of memory and, er... throw an out of memory exception?
Are you sure you want to spend time on this kind of problem instead of spending it figuring why the deallocation failed or how to react to it in another way?
Apprently, the C++ designers did not see a viable solution, and just cut their losses there.
No, the problem is that sometimes, things can fail so much that nothing can be done.
RAII works well with Exceptions, as long as some conditions are met. Among them: The destructors won't throw. What you are seeing as an opposition is just a corner case of a single pattern combining two "names": Exception and RAII
In the case a problem happens in the destructor, we must accept defeat, and salvage what can be salvaged: "The DB connection failed to be deallocated? Sorry. Let's at least avoid this memory leak and close this File."
While the exception pattern is (supposed to be) the main error handling in C++, it is not the only one. You should handle exceptional (pun intended) cases when C++ exceptions are not a solution, by using other error/log mechanisms.
Because you just met a wall in the language, a wall no other language that I know of or heard of went through correctly without bringing down the house (C# attempt was worthy one, while Java's one is still a joke that hurts me on the side... I won't even speak about scripting languages who will fail on the same problem in the same silent way).
But in the end, no matter how much code you'll write, you won't be protected by the user switching the computer off.
The best you can do, you already wrote it. My own preference goes with a throwing finalize method, a non-throwing destructor cleaning resources not finalized manually, and the log/messagebox (if possible) to alert about the failure in the destructor.
Perhaps you're not putting up the right duel. Instead of "RAII vs. Exception", it should be "Trying to freeing resources vs. Resources that absolutely don't want to be freed, even when threatened by destruction"
:-)