I'm looking forward to learning D language someday too :)
But there's one thing to remember: good language is good, but you, as a game developer, need also tools (like libraries) to do your bidding. And few good libraries currently have bindings to D. However, I know of one that most likely (but not certainly) has:
Ogre - one of the leading, if not leading, free-as-in-freedom library for all your portable 3D graphic needs.
Of course you need more, but that pretty much depends on your game.
I'm not aware on how easy or hard is it to make bindings to D for a C++ library. It may be hard, may be easy and somewhat automated. Latter would be pretty much possible, because, as I take it, languages are very close to each other, and D developers probably had C++ in mind a lot of the time.
Hope this helps.