Set of efficient 3D intersection algorithms

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臣服心动
臣服心动 2021-01-29 20:49

Anyone knows a source, website where I can get some good implementations of 3D intersection algorithms, like

  • intersection of sphere and sphere
  • sphere/elli
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  • 2021-01-29 21:11

    http://www.realtimerendering.com/intersections.html.

    It's a huge matrix of algorithms that calculate intersections between various types of objects. Excellent resource.

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  • 2021-01-29 21:12

    Graphics Gems is a good place to look for this type of thing.

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  • 2021-01-29 21:23

    You might want to put Eberly's Game Engine Design on your bookshelf. It has detailed algorithms and discussion for each of the intersections you've listed.

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  • 2021-01-29 21:25

    If you're doing raytracing, then asking at ompf.org and looking through the RTNews archives might help. In any case, it depends on what you're going to use these for.

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  • 2021-01-29 21:35

    Not really a website, but this book Real-Time Collision Detection is well worth it for what you are looking for.

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  • 2021-01-29 21:37

    The source code for the POVRay ray tracer has some implementations that may be of use.

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