Low-latency, large-scale message queuing

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终归单人心
终归单人心 2021-01-29 20:06

I\'m going through a bit of a re-think of large-scale multiplayer games in the age of Facebook applications and cloud computing.

Suppose I were to build something on top

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  • 2021-01-29 20:45

    @MSalters

    Re 'message queue':

    RabbitMQ's default operation is exactly what you describe: transient pubsub. But with TCP instead of UDP.

    If you want guaranteed eventual delivery and other persistence and recovery features, then you CAN have that too - it's an option. That's the whole point of RabbitMQ and AMQP -- you can have lots of behaviours with just one message delivery system.

    The model you describe is the DEFAULT behaviour, which is transient, "fire and forget", and routing messages to wherever the recipients are. People use RabbitMQ to do multicast discovery on EC2 for just that reason. You can get UDP type behaviours over unicast TCP pubsub. Neat, huh?

    Re UDP:

    I am not sure if UDP would be useful here. If you turn off Nagling then RabbitMQ single message roundtrip latency (client-broker-client) has been measured at 250-300 microseconds. See here for a comparison with Windows latency (which was a bit higher) http://old.nabble.com/High%28er%29-latency-with-1.5.1--p21663105.html

    I cannot think of many multiplayer games that need roundtrip latency lower than 300 microseconds. You could get below 300us with TCP. TCP windowing is more expensive than raw UDP, but if you use UDP to go faster, and add a custom loss-recovery or seqno/ack/resend manager then that may slow you down again. It all depends on your use case. If you really really really need to use UDP and lazy acks and so on, then you could strip out RabbitMQ's TCP and probably pull that off.

    I hope this helps clarify why I recommended RabbitMQ for Jon's use case.

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  • 2021-01-29 20:46

    My experience was with a non-open alternative, BizTalk. The most painful lesson we learnt is that these complex systems are NOT fast. And as you figured from the hardware requirements, that translates directly into significant costs.

    For that reason, don't even go near XML for the core interfaces. Your server cluster will be parsing 2 million messages per second. That could easily be 2-20 GB/sec of XML! However, most messages will be for a few queues, while most queues are in fact low-traffic.

    Therefore, design your architecture so that it's easy to start with COTS queue servers and then move each queue (type) to a custom queue server when a bottleneck is identified.

    Also, for similar reasons, don't assume that a message queue architecture is the best for all comminication needs your application has. Take your "entity location in an instance" example. This is a classic case where you don't want guaranteed message delivery. The reason that you need to share this information is because it changes all the time. So, if a message is lost, you don't want to spend time recovering it. You'd only send the old locatiom of the affected entity. Instead, you'd want to send the current location of that entity. Technology-wise this means you want UDP, not TCP and a custom loss-recovery mechanism.

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  • 2021-01-29 20:53

    I am building such a system now, actually.

    I have done a fair amount of evaluation of several MQs, including RabbitMQ, Qpid, and ZeroMQ. The latency and throughput of any of those are more than adequate for this type of application. What is not good, however, is queue creation time in the midst of half a million queues or more. Qpid in particular degrades quite severely after a few thousand queues. To circumvent that problem, you will typically have to create your own routing mechanisms (smaller number of total queues, and consumers on those queues are getting messages that they don't have an interest in).

    My current system will probably use ZeroMQ, but in a fairly limited way, inside the cluster. Connections from clients are handled with a custom sim. daemon that I built using libev and is entirely single-threaded (and is showing very good scaling -- it should be able to handle 50,000 connections on one box without any problems -- our sim. tick rate is quite low though, and there are no physics).

    XML (and therefore XMPP) is very much not suited to this, as you'll peg the CPU processing XML long before you become bound on I/O, which isn't what you want. We're using Google Protocol Buffers, at the moment, and those seem well suited to our particular needs. We're also using TCP for the client connections. I have had experience using both UDP and TCP for this in the past, and as pointed out by others, UDP does have some advantage, but it's slightly more difficult to work with.

    Hopefully when we're a little closer to launch, I'll be able to share more details.

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  • 2021-01-29 20:55

    FWIW, for cases where intermediate results are not important (like positioning info) Qpid has a "last-value queue" that can deliver only the most recent value to a subscriber.

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  • 2021-01-29 21:01

    Jon, this sounds like an ideal use case for AMQP and RabbitMQ.

    I am not sure why you say that AMQP users are all large enterprise-type corporations. More than half of our customers are in the 'web' space ranging from huge to tiny companies. Lots of games, betting systems, chat systems, twittery type systems, and cloud computing infras have been built out of RabbitMQ. There are even mobile phone applications. Workflows are just one of many use cases.

    We try to keep track of what is going on here:

    http://www.rabbitmq.com/how.html (make sure you click through to the lists of use cases on del.icio.us too!)

    Please do take a look. We are here to help. Feel free to email us at info@rabbitmq.com or hit me on twitter (@monadic).

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