I\'m reading up on concurrency. I\'ve got a bit over my head with terms that have confusingly similar definitions. Namely:
Protothreads are just a switch case implementation that acts like a state machine but makes implementation of the software a whole lot simpler. It is based around idea of saving a and int value before a case label and returning and then getting back to the point after the case by reading back that variable and using switch to figure out where to continue. So protothread are a sequential implementation of a state machine.
I mostly agree with Gian's answer, but I have different interpretations of a few concurrency primitives. Note that these terms are often used inconsistently by different authors. These are my favorite definitions (hopefully not too far from the modern consensus).
One pet peeve that I can't stop myself from airing: I dislike the use of the phrase "true concurrency" for "processor parallelism". It's quite common, but I think it leads to much confusion.
For most applications, I think task-based frameworks are best for parallelization. Most of the popular ones (Intel's TBB, Apple's GCD, Microsoft's TPL & PPL) use threads as workers. I wish there were some good alternatives that used processes, but I'm not aware of any.
If you're interested in concurrency (as opposed to processor parallelism), event handlers are the safest way to go. Cooperative threads are an interesting alternative, but a bit of a wild west. Please do not use threads for concurrency if you care about the reliability and robustness of your software.
OK, I'm going to do my best. There are caveats everywhere, but I'm going to do my best to give my understanding of these terms and references to something that approximates the definition I've given.
It's also worth noting that there are other understandings in concurrency theory of the term "process", in the process calculus sense. This definition is orthogonal to those above, but I just thought it worth mentioning so that no confusion arises should you see process used in that sense somewhere.
Also, be aware of the difference between parallel and concurrent. It's possible you were using the former in your question where I think you meant the latter.
Protothreads are great when implementing sequential state machines. Protothreads are not really threads at all, but rather a syntax abstraction that makes it much easier to write a switch/case state machine that has to switch states sequentially (from one to the next etc..).
I have used protothreads to implement asynchronous io: http://martinschroder.se/asynchronous-io-using-protothreads/