How does the following JavaScript work?
I understand that it is minified code. I have tried de-obfuscating it a little, but I can\'t get a clear concept of how it achiev
A string with the all the code is evaluated, and a timeout makes the loop;
The string is stored in a variable named z
and in the middle of the code, between comments /*
and */
there is an "Earth ASCII Art".
The code parses the comments and changes the document content, keeping the js and updating the art. Bellow is just the code sliced:
p="<pre>";
for(y in n="zw24l6k4e3t4jnt4qj24xh2 x42kty24wrt413n243n9h243pdxt41csb yz43iyb6k43pk7243nmr24".split(4)){
for(a in t = parseInt(n[y],36)+(e=x=r=[]))
for(r=!r,i=0;t[a]>i;i+=.05)
with(Math) x-= .05,0>cos(o=new Date/1e3+x/PI)&&(e[~~(32*sin(o)*sin(.5+y/7))+60] =-~ r);
for(x=0;122>x;) p += " *#"[e[x++]+e[x++\]] ||
(S=("eval"+"(z=\'"+z.split(B = "\\\\").join(B+B).split(Q="\'").join(B+Q)+Q+")//m1k")[x/2+61*y-1]).fontcolor(/\\w/.test(S)&&"#\03B");
p += B+"\\n"
document.body.innerHTML= p
}
Foreword: I beautified and annotated the code extensively at http://jsfiddle.net/WZXYr/2/
Consider the outermost layer:
eval(z = '...');
A code string is stored in the variable z
. The assignment operator returns the value assigned, so the code string also is passed as an argument into eval
.
The code string z
runs inside of eval
. The code is extremely obtuse, even when cleaned up, but it seems to:
4
.e
, x
, and y
to hold map state. Map state is, in part, a function of the current second on the wall clock (new Date / 1e3
).p
p += " *#"[index]
to decide whether to use a space, asterisk, or hash mark, where index
is actually e[x++] + e[x++]
(as said above, e
and x
are responsible for map state)" *#"
, there is fallback code that populates the output p
with characters from z
. Inner characters are populated with animation characters, while outer characters are pulled from z
.At the end of the code, there is a call to setTimeout(z)
, which asynchronously evaluates the code string z
. This repeat invocation of z
allows the code to loop.
Simple example:
Here's a super-simple version (http://jsfiddle.net/5QXn8/):
eval(z='p="<"+"pre>";for(i=0;i<172;++i)if(i > 62 && i < 67)p+="!---"[~~(new Date/1e2 + i)%4];else p += ("eval(z=\'" + z + "\')")[i];document.body.innerHTML = p;setTimeout(z)')
The for
loop adds each character to the output string p
(the string is 172 characters long):
for(i=0;i<172;++i)
The inner conditional decides if we're on a character between position 62 to 67, which are the animated characters:
if(i > 62 && i < 67)
If we are, then print out !---
, shifted based on the tenth of the second wall-clock value. This provides the animation effect.
p+="!---"[~~(new Date/1e2 + i)%4]
(All the nastiness around new Date
is really just there to transform a date value into a number between 0 and 3.)
Otherwise, if we're not on an animated character, then print the index-i
character from the string defined by
"eval(z='" + z + "')"
That is, the code string z
surrounded by eval('
and ')
.
Finally, output the string and use setTimeout
to queue up another execution of z
:
document.body.innerHTML = p;setTimeout(z)
Note that my final output isn't quite right -- I haven't accounted for the backslashes toward the end -- but it should still give you a pretty good idea of how the technique works generally.
Here is the annotated source. Ps: I'm the author ;)
function z(){ // will be replaced with eval
p = "<" + "pre>"; // use <pre> tag for formatted output
for ( // loop though lines
y in n = ( // y - the line number
"zw24" + // n - the encoded data
"l6k4" + // every line holds encoded data
"e3t4" +
"jnt4" + // string will be concated in build process
"qj24" +
"xh2 4" + // data after spaces will be ignored but
"2kty24" + // … is used to not break block comments
"wrt4" + // … which will save some chars
"13n24" +
"3n9h24" +
"3pdxt4" +
"1csb 4" +
"3iyb6k4" +
"3pk724" +
"3nmr24"
).split(4) // data will be split by (unused) 4
){
for ( // loop throug every char in line
a in t = parseInt( // numbers are encoded as string
n[y], // … with a base of 36
36
) + ( // large number will be converted to string
e = // e - holds the rendered globe
x = // x - horizonal position
r = [] // r - bitmap flag if pixel is set
)
){
r = !r; // toggle binary flag
for ( // look though bitmap states
i = 0;
t[a] > i; // draw pixel t[a]-times
i += .05
)
with (Math) // refer to Math later
x -= .05,
0 > cos( // prevent backface visibility
o =
new Date / 1e3 + // get rotation based on current time
x / PI
) && (
e[ // access matrix
~~( // convert float to integer
sin(o) * // rotate around y axis
sin(.5 + y/7) *
32 // scale up the globe
) + 60 // move to center
] = -~r // store bitmap state in render matrix
)
}
for ( // loop through columns
x = 0;
122 > x; // break after char 122
) p += " *#"[ // add space, asterisk or hash
e[x++] + // … based pixel opacity
e[x++]
] || (S = ( // otherwise use the original code
"eval(z='" + // inception of missing "eval" statement
z
.split(B = "\\") // escape \ with \\
.join(B + B)
.split(Q = "'") // escape ' with \'
.join(B + Q) +
Q + // add missing ')
")////////" // add extra chars to fill mapping
)[
x / 2 + // get character at current position
61 * y-1
]
).fontcolor( // colorize outpu
/\w/.test(S) && // test for [0-9A-Z]
"#03B" // render blue
// otherwise pink (default)
);
document.body.innerHTML = // render output
p += // append new line
B + // add backspace
"\n"; // add new line
}
setTimeout(z) // render animation on next frame
}
z()
Here is another manually deobfuscated version, moving all initialisation out of expression into own statements:
z='p="<"+"pre>"/* ,.oq#+ ,._, */;for(y in n="zw24l6k\
4e3t4jnt4qj24xh2 x/* =<,m#F^ A W###q. */42kty24wrt413n243n\
9h243pdxt41csb yz/* #K q##H######Am */43iyb6k43pk7243nm\
r24".split(4)){/* dP cpq#q##########b, */for(a in t=pars\
eInt(n[y],36)+/* p##@###YG=[#######y */(e=x=r=[]))for\
(r=!r,i=0;t[a/* d#qg `*PWo##q#######D */]>i;i+=.05)wi\
th(Math)x-= /* aem1k.com Q###KWR#### W[ */.05,0>cos(o=\
new Date/1e3/* .Q#########Md#.###OP A@ , */+x/PI)&&(e[~\
~(32*sin(o)*/* , (W#####Xx######.P^ T % */sin(.5+y/7))\
+60] =-~ r);/* #y `^TqW####P###BP */for(x=0;122>\
x;)p+=" *#"/* b. OQ####x#K */[e[x++]+e[x++\
]]||(S=("eval"/* l `X#####D , */+"(z=\'"+z.spl\
it(B = "\\\\")./* G####B" # */join(B+B).split\
(Q="\'").join(B+Q/* VQBP` */)+Q+")//m1k")[x/2\
+61*y-1]).fontcolor/* TP */(/\\w/.test(S)&&"#\
03B");document.body.innerHTML=p+=B+"\\n"}setTimeout(z)';
p = "<" + "pre>";
n = ["zw2", "l6k", "e3t", "jnt", "qj2", "xh2 x/* =<,m#F^ A W###q. */", "2kty2", "wrt", "13n2", "3n9h2", "3pdxt", "1csb yz/* #K q##H######Am */", "3iyb6k", "3pk72", "3nmr2", ""]
for (y in n) {
e = [];
x = 0;
r = true;
t = parseInt(n[y], 36) + "";
for (a in t) {
r = !r
for (i = 0; i < t[a]; i += 0.05) {
x -= 0.05;
o = new Date / 1e3 + x / Math.PI
if (Math.cos(o) < 0)
e[~~(32 * Math.sin(o) * Math.sin(0.5 + y / 7)) + 60] = -~r;
}
for (x = 0; x < 122;) {
S = "eval" + "(z='" + z.split(B = "\\").join(B + B).split(Q = "'").join(B + Q) + Q + ")//m1k"
p += " *#"[e[x++] + e[x++]] || S[x/2+61*y-1]).fontcolor(/\w/.test(S[x/2+61*y-1]) && "#03B");
}
p += B + "\n";
document.body.innerHTML = p;
}
setTimeout(z)
Here is what happens:
z
is a multiline string containing all of the code. It is evaled.z
is passed to setTimeout. It works like requestAnimationFrame
and eval
together, evaluating it in an interval at the highest possible rate.p
, the string buffer onto which the HTML will be appended, and n
, an array of base-36-encoded numbers (joined into a string by "4"
, the comments being irrelevant garbage that is not considered by parseInt).n
does encode one line (n.length == 16
). It is now enumerated.e
array literal but they are then cast to numbers (x
) or booleans (r
) or strings (t
) when used.t
is enumerated, inverting the boolean r
each turn. For different angles x
, and depending on the current time new Date / 1000
(so that it gives an animation), the array e
is filled using some bitwise operators - with 1
when r
is false and 2
s when r
is true at that time.x=0
to 122 in double steps, appending single characters to p
.B
being the backslash, the string S
is built from the code string z
by escaping backslashes and apostrophes, to get an accurate representation of what it looked in the source.e
are added and used to access a character from " *#"
, to build up the animated image. If one of the indices is not defined, the NaN
index resolves to an undefined character and instead the respective character from the S
string is taken (check out the formula x/2+61*y-1
). If that character should be a word character, it is colored differently using the fontcolor String method.p
, and the HTML string gets assigned to the document body.How the same effect could be rewritten for a minimal example?
Here is an other example:
setInterval(z='s=("setInterval(z=\'"+\
z.replace(/[\\\\\']/g,"\\\\$&")+"\')"\
).match(/.{1,37}/g).join("\\\\\\n");d\
ocument.body.innerHTML=\"<\\pre>"+s.s\
lice(0, 175)+String( + new Date()).fo\
ntcolor("red")+s.slice(188)')
(demo at jsfiddle.net)
It has all the releveant things you need for this kind of animation:
setInterval
and Date
for the animationA reconstruction of its own code (quine-like), in here:
s = ( "setInterval(z='" // the outer invokation
+ z.replace(/[\\\']/g,"\\$&") // the escaped version
+ "\')" ) // the end of the assignment
.match(/.{1,37}/g).join("\\\n"); // chunked into lines
The output via document.body.innerHTML
and a <pre>
element