I have Constants NSString, that I want to call like:
[newString isEqualToString:CONSTANT_STRING];
Any wrong code here?
I got this warni
You should declare your constant string as follows:
NSString * const kSomeConstantString = @""; // constant pointer
instead of:
const NSString * kSomeConstantString = @""; // pointer to constant
// equivalent to
NSString const * kSomeConstantString = @"";
The former is a constant pointer to an NSString
object, while the latter is a pointer to a constant NSString
object.
Using a NSString * const
prevents you from reassigning kSomeConstantString to point to a different NSString
object.
The method isEqualToString:
expects an argument of type NSString *
. If you pass a pointer to a constant string (const NSString *
), you are passing something different than it expects.
Besides, NSString
objects are already immutable, so making them const NSString
is meaningless.
just to put all on one place which found on various post on stackoverflow and works for me , #define is bad because you cannot benefit from variable types, basically the compiler replaces all occurrence when compiles (import Constants.h whenever you need) :
// Constants.h
#import <Foundation/Foundation.h>
@interface Constants : NSObject
extern NSString *APP_STATE_LOGGED_IN;
extern NSString *APP_STATE_LOGGED_OUT;
@end
// Constants.m
#import <Foundation/Foundation.h>
#import "Constants.h"
@implementation Constants
NSString *APP_STATE_LOGGED_IN = @"APP_STATE_LOGGED_IN";
NSString *APP_STATE_LOGGED_OUT = @"APP_STATE_LOGGED_OUT";
@end
spare few minutes to read this. A goodread on pointers hell on constants and vice-versa.
http://c-faq.com/decl/spiral.anderson.html