Static In the C language family, a static variable is one that exists for the lifetime of a compilation
unit (a source file or module). A static variable can be declared module-wide, and thus be
accessed by all functions defined within the same source file. Such a static variable cannot
be directly accessed from other modules, but inner-module API can pass pointers to static variables and
modify those through pointers. A static variable can also be declared within a function body, where the
usual scope rules apply. A static variable declared within a function is only initialized when
the module is initialized (typically when the application loads), and preserves its values over multiple
invocations of the function that contains the definition.
In C++, a static variable can also be a member of a class definition. Access to a static member
variable is governed by the standard access modifiers (private, public, protected), but all instances of
this class share the same static variable, and share the same value. Modifying the value of this variable
affects all objects of the class. VolatileThe volatile keyword is something all together different, and not in any way
an opposite to static. A static variable may or may not be declared volatile, just as a global or local variable
can be. The volatile keyword is a hint informing the compiler that the variable's value
might change without the compiler's knowledge. Therefore, the compiler's code optimizer cannot make assumptions
about the variable's current value, and must always (re-) read the variable's content.