Through the code below, I can get an output such as :
0
1
1
What I want is to output the sum of these boolea
Rather than sum BOOLs, which is counterintuitive, loop over whatever you are using to get the BOOL values, and if you get YES, increment a counter. This will be the number of YESs that you have.
If you have an array of BOOLs, you could just filter the array with a predicate to get the YES values and the length of the resulting array is the number of YESs that you have.
Edited to add code samples following OP comments
Incrementing a counter
NSUInteger numberOfBools = 0;
CLLocationCoordinate2D tg = CLLocationCoordinate2DMake(location.latitude, location.longitude);
GMSCoordinateBounds *test = [[GMSCoordinateBounds alloc]initWithPath:path];
if ([test containsCoordinate:tg1]) { ++numberOfBools; }
if ([test containsCoordinate:tg2]) { ++numberOfBools: }
... // other tests here;
// numberOfBools now contains the number of passing tests.
Edited Again, after the full code was added
// snipped code above here
// This is where you add the counter and initialise it to 0
NSUInteger numberOfBools = 0;
for (NSDictionary *dictionary in array)
{
// Snip more code to this point
BOOL test3 = [test containsCoordinate:tg];
{
if (test3)
{
// This is where you increment the counter
++numberOfBools;
// Snip more code to the end of the for block
}
// Now numberOfBools shows how many things passed test3
int sum = (test3 ? 1 : 0) + (testX ? 1 : 0) + (testY ? 1 : 0);
And not so weird variant:
#define BOOL_TO_INT(val) ((val) ? 1 : 0)
int sum = BOOL_TO_INT(test3) + BOOL_TO_INT(testX) + BOOL_TO_INT(testY);
You can just add BOOLs since bools are just integers. e.g. :
int sum = 0;
CLLocationCoordinate2D tg = CLLocationCoordinate2DMake(location.latitude, location.longitude);
GMSCoordinateBounds *test = [[GMSCoordinateBounds alloc]initWithPath:path];
BOOL test3 = [test containsCoordinate:tg];
//Obtain bolean values :
BOOL testX = /* other test */;
BOOL testY = /* other test */;
sum = test3 + testX + testY
This is a bad idea however, as BOOLs aren't necessarily 1
or 0
. They are 0
and not 0
BOOL is just a typedef-ed char: typedef signed char BOOL;
YES
and NO
are 1 and 0, but BOOL variable = 2
is perfectly valid
For example:
- (int) testX
{
if(inState1) return 1;
if(inState2) return 2;
else return 0;
}
BOOL textXResult = [self testX]; //Might return 2, this is still equivalent to YES.
The best solution is to iterate your BOOLs and instead count the number of YESes.
Another way to do this is to assume that if any one value is false, then the entire array is false, so, loop over the array until a false value is found, then break:
BOOL retval = true; //return holder variable
/*'boolsNumArray' is an NSArray of NSNumber instances, converted from BOOLs:
//BOOL-to-NSNumber conversion (makes 'boolsNumArray' NSArray, below)!
'[myNSArray addObject:[NSNumber numberWithBool:yourNextBOOL]]'
*/
for(NSNumber* nextNum in boolsNumArray) {
if([nextNum boolValue] == false) {
retval = false;
break;
}
}
return retval;