I have the following code:
In DLL1:
in .h file:
class MyClass
{
public:
MyClass();
private:
std::string m_name;
};
class __declspec(dlle
The problem is that you've allocated Bar
in DLL3, which includes the contained instance of Foo
. However, you deleted it in the main application via the Foo*
, which has done the deletion in DLL1 (as seen in your stack trace).
The debug heap checker has caught you allocating memory in one module and freeing it in another module.
Detailed explanation of the issue:
Calling new Foo(args...)
does roughly the following:
pFoo = reinterpret_cast<Foo*>(::operator new(sizeof(Foo)));
pFoo->Foo(args...);
return pFoo;
In the MS Visual Studio C++ object model, this is inlined at the call of new Foo
, so happens where you call the new
statement.
Calling delete pFoo
does roughly the following:
pFoo->~Foo();
::operator delete(pFoo);
In the MS Visual Studio C++ object model, both of these operations are compiled into ~Foo
, in the Foo::`vector deleting destructor'()
, which you can see in psuedocode at Mismatching scalar and vector new and delete.
So unless you change this behaviour, ::operator new
will be called at the site of new Foo
, and ::operator delete
will be called at the site of the closing brace of ~Foo
.
I haven't detailed virtual or vector behaviours here, but they don't carry any further surprises beyond the above.
Class-specific overloads of operator new and operator delete are used instead of ::operator new
and ::operator delete
in the above, if they exist, which lets you control where ::operator new
and ::operator delete
are called, or even to call something else entirely (e.g. a pool allocator). That's how you explicitly solve this issue.
I understood from MS Support Article 122675 that MSVC++ 5 and later is supposed to not include the ::operator delete
call in the destructor of dllexport
/dllimport
classes with a virtual destructor, but I never managed to trigger that behaviour, and have found it much more reliable to be explicit about where my memory is allocated/deallocated for DLL-exported classes.
To fix this, give Foo
class-specific overloads of operator new and operator delete, e.g.,
class __declspec(dllexport) Foo
{
private:
struct Impl;
Impl *pimpl;
public:
static void* operator new(std::size_t sz);
static void operator delete(void* ptr, std::size_t sz)
Foo();
virtual ~Foo();
};
Don't put the implementations in the header, or it'll be inlined, which defeats the point of the exercise.
void* Foo::operator new(std::size_t sz)
{
return ::operator new(sz);
}
void Foo::operator delete(void* ptr, std::size_t sz)
{
return ::operator delete(ptr);
}
Doing this only for Foo
will cause both Foo
and Bar
to be allocated and destroyed in the context of DLL1.
If you'd rather Bar
be allocated and deleted in the context of DLL2, then you can give it one as well. The virtual destructor will ensure that the right operator delete
will be called even if you delete
the base pointer as in your given example. You might have to dllexport Bar
though, as the inliner can sometimes surprise you here.
See MS Support Article 122675 for some more details, although you've actually bounced off the opposite problem than the one they describe there.
Another option: make Foo::Foo
protected, and Bar::Bar
private, and expose static factory functions for them from your DLL interface. Then the ::operator new
call is in the factory function rather than the caller's code, which will put it in the same DLL as the ::operator delete
call, and you get the same effect as providing class-specific operator new
and operator delete
, as well as all the other advantages and disadvantages of factory functions (which are a great improvement once you stop passing raw pointers around and start using unique_ptr
or shared_ptr
depending on your requirements).
To do this, you have to trust the code in Bar
to not call new Foo
, or you've brought the problem back. So this one is more protection by convention, while class-specific operator new
/operator delete
expresses the requirement that memory allocation for that type be done in a certain way.
Without further code available for analysis, an important bug I see in your posted code is that your Foo
class is a resource manager violating the so called Rule of Three.
Basically, you dynamically allocate an Impl
instance in the Foo
constructor using new
, you have a virtual destructor for Foo
releasing the managed resource (pimpl
) with delete
, but your Foo
class is vulnerable to copies.
In fact, the compiler generated copy constructor and copy assignment operators perform member-wise copies, which are basically shallow-copies of the pimpl
pointer data member: this is a source of "leaktrocities".
You may want to declare private copy constructor and copy assignment for Foo
, to disable compiler-generated member-wise copy operations:
// Inside your Foo class definition (in the .h file):
...
// Ban copy
private:
Foo(const Foo&); // = delete
Foo& operator=(const Foo&); // = delete
Note: The C++11's =delete
syntax to disable copies is not available in MSVC 2010, so I embedded it in comments.
Not directly related to your problem, but maybe worth noting:
In your Foo::Impl
structure, since the m_vec
data member is already public
, I see no immediate reason to provide an accessor member function like GetVector()
.
Starting with C++11, consider using nullptr
instead of NULL
in your code.