How to draw a line using y = mx +b in java?

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北恋
北恋 2021-01-29 01:45

So I have a program that solves a system of linear equations, but that is not relevant. So what happens is that my program pass two linear equations in the form of: y = mx +b. I

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  • 2021-01-29 02:02

    When you draw a line in code, you need to draw from point A to point B. (a line segment)

    Pick a point A to start the line from, then draw from A to (A.X + dx, A.Y + m * dx), where dx is the desired width of the line.

    For example, you may want A to be one corner of your area, and dx to be the width of the area.

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  • 2021-01-29 02:03

    drawLine draws a line between two points. So all you need to do is get two points from your equation and pass them into drawLine.

    Example:

    x1 = 0
    x2 = 10
    y1 = m*x1 + b
    y2 = m*x2 + b;
    g2d.drawLine(x1, y1, x2, y2);
    

    Of course this will draw a line segment between the two points. So you need to figure out which segment of the line you are interested in actually drawing and pick you x values accordingly.

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  • 2021-01-29 02:11

    You also need to consider how to map from physical (x, y) coordinates to screen (u, v) coordinates.

    Transforming from Ax + By = C is mere high school algebra:

    1. Subtract Ax from both sides: By = C - Ax
    2. Divide both sides by B: y = (C/B) - (A/B)x
    3. By inspection, m = -(A/B) and b = (C/B). Obviously, B != 0.
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