I am trying find a problem with my program that is hooking into a game. This is vc++. Basically I launch the program and then hook into it using SDL. When I run the code from VS
You can perform postmortem debugging by using a combination of the WER registry keys/values to trap any dump that is produced. I’ve used this method to prevent the WER system from collecting the dump file (.dmp). I’ve also written about this in another similar post. To accomplish this, you will need to create a registry key under
Software\Microsoft\Windows\Windows Error Reporting
if one does not already exist. The key should be
LocalDumps\your application.exe
Once that’s done, modify these keys/values to meet your needs:
DumpCount, DumpFolder, DumpType
You’ll need Administrator rights to create and modify the keys, and, you should reset everything you’ve modified when you’re done debugging.