I am trying to implement a movement system where the player move\'s towards the click position. But I have been running into some problems with the arguments of the movement met
So after a bit more work I found the solution to my problem.
I only had two python files which both imported each other.
I had to create a third file to avoid this "circular" importation.
I made one file with my main code called main.py importing both the classes.py file and the variables.py file.
main.py:
import pygame, sys, variables
from pygame.locals import *
from classes import *
#Creating the characters
objects = []
objects.append(GameObject(variables.player, 80, 0))
for x in range(2): #create 2 objects
o = GameObject(variables.ennemi, x*40, 0)
objects.append(o)
#game loop
while True:
for event in pygame.event.get(): #setting up quit
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == MOUSEBUTTONDOWN : #initiating movement on click
for o in objects:
variables.screen.blit(variables.background, o.pos, o.pos) #erases players by bliting bg
for o in objects:
o.move(event)
pygame.display.update()
pygame.time.delay(20)
classes.py:
import pygame, sys, variables
from pygame.locals import *
class GameObject:
def __init__(self, image, height, speed):
self.speed = speed
self.image = image
self.pos = image.get_rect().move(0, height) #initial placement
def move_NS(self):
self.pos = self.pos.move(0, self.speed)
if self.pos.right > 600:
self.pos.left = 0
def move_EW(self):
self.pos = self.pos.move(self.speed , 0)
if self.pos.right > 600:
self.pos.left = 0
def move(self,event):#,mouse_pos, screen, background
if event.type == MOUSEBUTTONDOWN:
if pygame.mouse.get_pos()[1] > self.pos[1]:
variables.screen.blit(variables.background, self.pos, self.pos) #erases players by bliting bg
self.speed = 1
self.move_NS() #moves player
if pygame.mouse.get_pos()[0] > self.pos[0]:
variables.screen.blit(variables.background, self.pos, self.pos) #erases players by bliting bg
self.speed = 1
self.move_EW() #moves player
if pygame.mouse.get_pos()[1] < self.pos[1]:
variables.screen.blit(variables.background, self.pos, self.pos) #erases players by bliting bg
self.speed = -1
self.move_NS() #moves player
if pygame.mouse.get_pos()[0] < self.pos[0]:
variables.screen.blit(variables.background, self.pos, self.pos) #erases players by bliting bg
self.speed = -1
self.move_EW() #moves player
variables.screen.blit(self.image, self.pos) #draws player
variables.py:
import pygame, sys
from pygame.locals import *
#Variables
screen = pygame.display.set_mode((640, 480))
#Importing Chars
player = pygame.image.load('green_hunter_small.png').convert()
player.set_colorkey((0,0,0)) #sets background colour to transparent
ennemi = pygame.image.load('red_hunter_small.png').convert()
ennemi.set_colorkey((0,0,0))
#importing background
background = pygame.image.load('grass_map_640x640.png').convert()
screen.blit(background, (0, 0))
Hope it helps !
Your problem is that "global" variables in python are not actually global, but rather local to the module in which they were defined in. Thus, you cannot reference globals decalred in the main.py
file in the classes.py
file.
There are three possible solutions:
(not recomended) Move the declarations of screen
and background
to the classes.py
file, which would put them seemingly out of place.
(also not recommended) Add a from main import screen, background
to the classes.py
file, which creates circular import problems, forcing the main.py
module to do its from classes import *
after defining screen
and background
display.py
or screen.py
file, where the screen
and background
variabled are defined and import it from main.py
and classes.py
The mouse_pos
variable is totally unnecessary and misused:
pygame.mouse.get_pos()
directly in the classes.py
file, butpygame.mouse.get_pos()
itself is extranious because pygame.MOUSEBUTTONDOWN
events have a pos
attribute pointing to the position of the mouse when the event was fired.