My game has a collision detection where when my missile hits the enemy the enemy disappears. I want to add a scoring system that adds 1 point every time my missile hits the enem
@synthesize a "score" property of type int, and a "scoreLabel" property of type CCLabelTTF.
@synthesize
int
CCLabelTTF
initialize your score property to "0" in -(void)init
-(void)init
On line 126, increment your "score" property by 1, and set that value into your CCLabelTTF.