I am currently working on a project where users tap on an irregularly shaped image in order to place a dot (Think of a dartboard or pin the tail on the donkey). I have no proble
Solution 1 : You have a complicated image with transparent border and don't want the transparent part to be clickable :
Draw the image into the canvas and use getImageData(x,y,width,height) to check if the pixel under the click is transparent.
var pointMap = [], canvas, ctx, img;
$(document).ready(function () {
img = $('#bodyImageFront');
img[0].onload = init;
});
$(window).resize(function () {
canvas.width = img[0].width;
canvas.height = img[0].height;
drawCanvas();
var tempArray = pointMap;
pointMap = [];
for (var i = 0; i < tempArray.length; i++) {
addPointToMap(tempArray[i]);
}
});
function init(){
canvas = document.createElement("canvas");
canvas.id="bodyMapFrontCanvas";
canvas.width = img[0].width;
canvas.height = img[0].height;
$(canvas).css('position:relative');
$(canvas).click(addPointToMap);
ctx = canvas.getContext('2d');
img.parent().append(canvas);
img.css('opacity:0');
drawCanvas();
}
function drawCanvas() {
if(!canvas) return;
ctx.drawImage(img[0], 0,0,canvas.width,canvas.height);
}
function addPointToMap(evt) {
var target = evt.target,
x = evt.offsetX ? evt.offsetX : evt.pageX - target.offsetLeft,
y = evt.offsetY ? evt.offsetY : evt.pageY - target.offsetTop;
// get the image data of our clicked point
var pointData = ctx.getImageData(x,y,1,1).data;
// if its alpha channel is 0, don't go farther
if(pointData[3]===0) return;
ctx.fillRect(x-5, y-5, 10, 10);
if(evt.type){
pointMap.push({target: target, offsetX: x, offsetY: y});
}
}
#bodyImageFront {
display:block;
max-height: 75vh;
max-width: 90%;
height:auto;
width: auto;
margin-bottom: 10px;
z-index:-1;
position:absolute;
}
canvas {
z-index:20;
background:#AAFFAA;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<form id="mainForm">
<div id="canvasContainer"></div>
<div id="bodyMapFrontContainer">
<img src="https://dl.dropboxusercontent.com/s/nqtih1j7vj850ff/c6RvK.png" id="bodyImageFront" crossorigin="Anonymous" />
</div>
</form>
Solution 2 : You really only want to draw a simple shape like in the example you gave :
Draw this shape directly onto the canvas and use isPointInPath() to detect whether it should activate the click or not.
var canvas = document.querySelector('canvas'),
ctx = canvas.getContext('2d');
function draw(){
var w = canvas.width, h = canvas.height;
ctx.fillStyle = "#5b9bd5";
ctx.beginPath();
var radius = w/3,
x= canvas.width/2,
y = radius, a= 11;
for ( var i = 0; i <= 4 * Math.PI; i += ( 4 * Math.PI ) / 5 ) {
ctx.lineTo( x + radius * Math.cos(i + a), y + radius * Math.sin(i + a));
}
ctx.closePath();
ctx.fill();
}
function clickHandler(e){
var target = e.target,
x = e.clientX,
y = e.clientY;
if(ctx.isPointInPath(e.clientX, e.clientY)){
ctx.fillStyle="#000";
ctx.fillRect(x-5,y-5,10,10);
}
}
canvas.addEventListener('click', clickHandler, false);
draw();
canvas{background:#AAFFAA;}
*{margin:0; overflow: hidden;}
<canvas height=500 width=500/>
Solution 3: Once again you only want a simple shape, and you don't really need <canvas>
:
Draw it with svg and add the event listener only to the svg element you want to listen to.
document.getElementById('star').addEventListener('click', clickHandler, false);
var svg = document.querySelector('svg');
function clickHandler(e){
var vB = svg.getBBox(),
bB = svg.getBoundingClientRect(),
ratio = {w:(vB.width/bB.width), h:(vB.height/bB.height)};
var x = e.clientX*ratio.w,
y = e.clientY*ratio.h;
var rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
rect.setAttribute('x', x);
rect.setAttribute('y', y);
rect.setAttribute('width', 10*ratio.w);
rect.setAttribute('height', 10*ratio.w);
rect.setAttribute('fill', "#000");
var parent = e.target.parentNode;
parent.appendChild(rect);
}
*{margin: 0; overflow: hidden;}
svg{
height: 100vh;
}
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px"
viewBox="0 0 100 100" enable-background="new 0 0 100 100" xml:space="preserve">
<rect fill="#AAFFAA" width="100" height="100"/>
<polygon id="star" fill="#29ABE2" points="50,16.5 60.9,40.6 85.2,42.1 65.6,59.3 71.8,83.5 50,70.1 28.2,83.5 34.4,59.3 14.8,42.1 39.1,41.6
"/>
</svg>