Using Matrix.setLookAtM to rotate a model object as opposed to the camera

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小鲜肉
小鲜肉 2021-01-28 12:23

I have a cube being rendered at 0,0,0. I have a camera at 0,0,-10 looking at 0,0,0.

I can use the Matrix.setLookAtM function move and change the direction the camera is l

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