I\'m trying to make a simle java program that draws a circle at the mouse localization, it gets the mouse X and Y coordinates but it doesn\'t draw anything, i tried to draw a St
Don't perform custom painting directly on a JFrame
. Always do it on a JComponent
overriding the paintComponent
method if you can.
Don't use an infinite loop for this purpose. There is the MouseMotionListener for Mouse Motion listening
public class Test4 {
public static String a;
public static CustomDrawingPanel content;
public static JFrame frame = new JFrame();
final static int OVAL_WIDTH = 10;
final static int OVAL_HEIGHT = 10;
static int x = -20, y = -20;
public static MouseMotionListener listener = new ContentListener();
public static void main(String[] args) throws InterruptedException {
int h = 250;
int f = 200;
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
content = new CustomDrawingPanel();
content.addMouseMotionListener(listener);
frame.add(content);
frame.getContentPane().setPreferredSize(new Dimension(h, f));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
//class that performs custom drawing
static class CustomDrawingPanel extends JPanel {
public void paintComponent(Graphics g) {
super.paintComponent(g); //Always call this
g.drawOval(x, y, 10, 10);
}
}
//listener to the mouse motion
static class ContentListener implements MouseMotionListener {
@Override
public void mouseDragged(MouseEvent e) {
mouseMoved(e); //if you delete this line, when you drag your circle will hang
}
@Override
public void mouseMoved(MouseEvent e) {
x = e.getX() - OVAL_WIDTH / 2;
y = e.getY() - OVAL_HEIGHT / 2;
content.repaint();
}
}
}