OpenGL 4.6, C++ drawing from different parts of glBufferStorage using glDrawArrays

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攒了一身酷
攒了一身酷 2021-01-28 08:24

Context: I am currently working on a 2D engine in Opengl 4.6 and C++. Part of the project is a large batch of sprites getting rendered in different batches, my current approach

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