Extract colour gradient pixel information

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没有蜡笔的小新
没有蜡笔的小新 2021-01-28 03:50

I am attempting to control a 240 long line of RGB pixels (ws2812b) using an artnet to dmx controller and need to generate colour gradients down the length of the line of pixels.

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  • 2021-01-28 03:56

    Here is a function that takes a list of stop colors and returns a list of evenly interpolated colors:

    List<Color> interpolateColors(List<Color> stopColors, int count)
    {
        List<Color> ColorList = new List<Color>();
    
        using (Bitmap bmp = new Bitmap(count, 1))
        using (Graphics G = Graphics.FromImage(bmp))
        {
            Rectangle bmpCRect = new Rectangle(Point.Empty, bmp.Size);
            LinearGradientBrush br = new LinearGradientBrush
                                    (bmpCRect, Color.Empty, Color.Empty, 0, false);
            ColorBlend cb = new ColorBlend();
    
            cb.Colors = stopColors.ToArray();
            float[]  Positions = new float[stopColors.Count];
            for (int i = 0; i < stopColors.Count; i++) 
                  Positions [i] = 1f * i / (stopColors.Count-1);
            cb.Positions = Positions;
            br.InterpolationColors = cb;
            G.FillRectangle(br, bmpCRect);
            for (int i = 0; i < count; i++) ColorList.Add(bmp.GetPixel(i, 0));
            br.Dispose();
        }
        return ColorList;
    }
    

    You could call it as:

    List<Color> ColorList = interpolateColors(
                            new List<Color>{Color.Red, Color.Blue, Color.Yellow}, 240);
    

    240 and 740 colors. To get all distinct colors make sure they are not too many and not too close, as the maximum number of RGB hues between two colors is 256, so the second example may hit that limit..

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  • 2021-01-28 03:59

    What you could do is let the brush draw a line on a bitmap and extract the pixels from that, but I believe that would be unnecessarily expensive and complicated. What would be better is simply lerping between the colours you want.

    This can be achieved by writing a lerp method like so:

    float Lerp(float from, float to, float amount)
    {
        return from + amount * (to - from);
    }
    

    and using this for the R G and B values of the colors you want to lerp between. For example:

    Color Lerp(Color from, Color to, float amount)
    {
        return Color.FromArgb(
            (int)Lerp(from.R, to.R, amount),
            (int)Lerp(from.G, to.G, amount),
            (int)Lerp(from.B, to.B, amount));
    }
    

    I hope this helps.
    ~Luca

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