const mudaeon = require(\'./mudaetime.json\');
const cron = require(\'cron\');
const Discord = require(\'discord.js\');
const clie
The problem is that you are creating a new Discord.Client()
instance, which does not share the same channels, members, roles, etc. as the original. Instead of creating a new Discord.Client()
, you should pass the original one as an argument to your execute()
function.
For example, you could change async execute(message, args){
to async execute(message, args, client){
. Then, in your command handler, change command.execute(message, args)
to command.execute(message, args, client)
However, there is an even easier way. client
is actually a valid property of the message
object, referring to:
The client that instantiated the message
(Message#client docs)
So, instead of writing:
const channel = client.channels.cache.get('id');
You could write:
const channel = message.client.channels.cache.get('id')
And it will work perfectly!
You should not use the cache to access the channels but the (async) .fetch
method:
module.exports = {
name: 'mudaetime',
description: '...',
async execute(message, args){
if(mudaeon){
const channel = await client.channels.fetch('222109930545610754')
let scheduledMessage = new cron.CronJob("* * * * *", () => {
scheduledMessage.start()},
message.react('✅'),
channel.send("check $tu ! <@&id"))
} else(!mudaeon);{
cancel();
}
}
};
This should work better, a lot of methods are async
in discord.js so becareful to properly await
the values when calling such methods :)
https://discord.js.org/#/docs/main/stable/class/ChannelManager?scrollTo=fetch