Physics Body Editor error

前端 未结 2 537
心在旅途
心在旅途 2021-01-27 23:26

I get this error when trying to initialize BodyEditorLoader from this library http://www.aurelienribon.com/blog/projects/physics-body-editor/

    Exception in th         


        
相关标签:
2条回答
  • 2021-01-27 23:54

    to see the code where it is called, but I venture to say that the problem is the call to your world this must be called before here's an example:

    This a example compile good:

        oWorld = new World(gravedad, dormir);
        loader = new BodyEditorLoaderNewW(
                 Gdx.files.internal("data/test.json"));
    

    This a example not compile good:

        loader = new BodyEditorLoaderNewW(
                 Gdx.files.internal("data/test.json"));
        oWorld = new World(gravedad, dormir);
    

    recive this:

    java.lang.UnsatisfiedLinkError: com.badlogic.gdx.physics.box2d.PolygonShape.newPolygonShape () J

    note the difference in the world is called one after so gives:

    it is possible that in the future can, need this: BodyEditorLoader - noSuchMethod

    but if this is not the solution you could put some of the code, I hope you help

    0 讨论(0)
  • 2021-01-28 00:02

    Based on this https://github.com/libgdx/libgdx/issues/2393 the problem is because natives aren't loaded before creating shape.

    There are two solutions:

    First is creating World instance before creating any shapes.

    Second is calling Box2D.init(); before creating any shapes. This method is preferred because you don't need to create World instance and it's much more obvious.

    Use this version https://gist.github.com/grulg/8691e7ee7709367ce165 instead of version from Google Code.

    0 讨论(0)
提交回复
热议问题