#include #include #include int x0,y0,xn,yn; void bresenham(void) { int dx,dy,m,pk,xk,yk,k; glClear(GL_COLOR_BU
why it is showing y0 &yn are redeclared as different kind of symbol
Because you are:
The y0(), y1(), and yn() functions shall compute Bessel functions of x of the second kind of orders 0, 1, and n, respectively.
Switch to different names or don't #include <math.h>.
#include <math.h>