The program I made has two turtles one being the user(player) and the other being player 2 which are run through a function called checkcollision which determines if the turtles
Your code has multiple problems and I'm surprised it runs at all as presented above. (It should just fall through the bottom of the code, close the turtle window and return to the console.) For example, it doesn't seem to understand it's own coordinate system -- the x coordinates go from -425 to +425 but we're testing if the turtle's x coordinate is <= -625
. Below is my rework to address your question and these other issues:
from turtle import Screen, Turtle
from random import randint
def up():
y = player.ycor() + 5
if y < 200:
player.sety(y)
checkcollision()
def down():
y = player.ycor() - 5
if y > -200:
player.sety(y)
checkcollision()
def left():
x = player.xcor() - 5
if x > -200:
player.setx(x)
checkcollision()
def right():
x = player.xcor() + 5
if x < 200:
player.setx(x)
checkcollision()
def checkcollision():
if player.distance(player2) < 20:
player2.setpos(randint(-200, 200), randint(-200, 200))
screen = Screen()
screen.setup(width=450, height=450)
screen.bgcolor('green')
player = Turtle()
player.shape('square')
player.speed('fastest')
player.penup()
player2 = Turtle()
player2.shape('square')
player2.speed('slowest')
player2.color('yellow')
player2.penup()
checkcollision()
screen.onkeypress(up, 'Up')
screen.onkeypress(left, 'Left')
screen.onkeypress(right, 'Right')
screen.onkeypress(down, 'Down')
screen.listen()
screen.mainloop()