Here\'s my code:
package javaapplication2;
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class
Because painting happens in the Event Dispatch Thread
, and you're blocking it with your obvious infinite loop. This will prevent any further painting from happening, events from being processed, and anything else that happens inside the EDT
.
That's why you never perform long running operations on EDT
, but use a SwingWorker
or other mechanism instead.