Refreshing picture in drawingPanel extends JPanel

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走了就别回头了
走了就别回头了 2021-01-27 01:12

I have to load a small icon on the botton of my software. just to have a loading/ok/error icon. as sudgested on \"http://www.particle.kth.se/~lindsey/JavaCourse/Book/Part1/Java/

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  • 2021-01-27 01:26

    First thing don't start class name with small name. Rename drawingPanel to DrawingPanel.

    I have tried making a simple demo based on your description and it works fine. The image in panel is changing perfectly.

    public class Demo {
    
        public Demo() {
            JFrame frame = new JFrame();
            frame.setSize(400, 400);
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.setLayout(new BorderLayout());
    
            // Grab the image.
            Image img = new ImageIcon("1.png").getImage();
            // Create an instance of DrawingPanel
            final DrawingPanel iconPanel = new DrawingPanel(img);
    
            frame.add(iconPanel, BorderLayout.CENTER);
    
            JButton button = new JButton("Change image..");
            frame.add(button, BorderLayout.NORTH);
    
            button.addActionListener(new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    iconPanel.setImg(new ImageIcon("2.png").getImage());
                    iconPanel.repaint();
                }
            });
    
            frame.setVisible(true);
        }
    
        public static void main(String[] args){
            new Demo();
        }
    }
    
    class DrawingPanel extends JPanel {
        Image img;
    
        DrawingPanel(Image img) {
            this.img = img;
        }
    
        public void setImg(Image img) {
            this.img = img;
        }
    
        public void paintComponent(Graphics g) {
            super.paintComponent(g);
    
            // Use the image width & height to find the starting point
            int imgX = getSize().width / 2 - img.getWidth(this);
            int imgY = getSize().height / 2 - img.getHeight(this);
    
            // Draw image centered in the middle of the panel
            g.drawImage(img, imgX, imgY, this);
        } // paintComponent
    
    }
    

    The changes I have made is add a setter method of img in DrawingPanel class. So instead of creating new DrawingPanel you just have to call setImg() with new Image and then call reapint to paint the new image.

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