My application is a simple game of Brick Breaker. In order to paint the visuals of the application I\'m using the paintComponent method. The application also has several buttons
Use below code snippet for your reference:
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Toolkit;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.plaf.basic.BasicPanelUI;
class MyPanelUI extends BasicPanelUI {
public void paint(Graphics g, JComponent c) {
Toolkit toolkit = Toolkit.getDefaultToolkit();
Graphics2D g2d = (Graphics2D) g;
Image img = toolkit.getImage("/usr/share/backgrounds/warty-final-ubuntu.png");
g2d.drawImage(img, 0, 0, null);
}
public Dimension getPreferredSize(JComponent c) {
return super.getPreferredSize(c);
}
}
public class PanelBGTest {
public static void main(String[] args) {
JFrame frame = new JFrame();
JPanel panel = new JPanel();
panel.setUI(new MyPanelUI());
panel.setLayout(new FlowLayout());
panel.add(new JButton("This is button"));
SwingUtilities.updateComponentTreeUI(frame);
frame.add(panel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 400);
frame.setVisible(true);
}
}
using paint component is not good practice so its always better to extent your component UI class from basic component UI class and override the paint() method. This way swing will take care of all the rendering / re-rendering part and your component(s) added to panel will be visible too.
Now, I strongly recommend that you stop and go have a read through:
The primary issue comes down to...
Graphics2D g2d = (Graphics2D) g;
g2d.scale(scale, scale);
g2d.drawImage(background, 0, 0, null);
The Graphics
context passed to the paintComponent
method is a shared resource, all the components rendered within the paint pass will use it. This means that any changes you make to it will also affect them. You should be especially aware of transformations (like translate
and scale
).
A general practice is to make a snapshot of the state of Graphics
context before you use it, this allows you to make changes to the copy with affecting the original, something like...
Graphics2D g2d = (Graphics2D) g.create();
g2d.scale(scale, scale);
g2d.drawImage(background, 0, 0, null);
g2d.dispose();
The other issue is subPanel.setBackground(Constants.CLEAR);
. I'm assuming that this is a alpha based color. Swing component's don't support alpha based colors, they are either fully opaque or fully transparent (although you can fake it). This is controlled through the use of setOpaque
Now, I strongly recommend that you stop and go have a read through: