I\'m making a game and I need to blit my objects inside the area of a specific image. I don\'t want to need my surface to blit these images. Is it possible? (I\'m using pygame)<
It would be better in the future if you would explain what you are trying to do a bit better since it would give you more answers :)
From what I have understood you want to blit an image onto another image:
For this code to work the following premises are set:
I have written the following piece of code which you can run if you follow the above premises:
import pygame
screen = pygame.display.set_mode([800, 800], 0, 32)
#initiates screen
image1 = pygame.image.load('testimage0.jpg')
#testimage0.jpg is loaded into the variable image1
image2 = pygame.image.load('testimage.png').convert_alpha()
#testimage.png is loaded into the variable image2
while True:
screen.fill([0, 0, 0])
#screen is filled with a black background
screen.blit(image1, [200, 200])
#here image1 is blitted onto screen at the coordinates (200,200)
image1.blit(image2, [0, 0])
#here image2 is blitted onto image1 at the coordinates (0,0) which starts at the upper left of image1
pygame.display.update()
#updates display, which you can just ignore
Images are just surfaces with a sprite or picture on. The coordinate system of a surface always starts at the upper left (0,0), which is why (0,0) of image1 isn't the same as the (0,0) of screen.
I took a picture of the program and edited some arrows in to explain my point:
Hope this was a help and remember to accept as the answer if you find it acceptable.