I believe most of you all have seen the rotating FloatingActionButton in apps such as Google keep, push bullet and even Google inbox app. I am trying to achieve this rotation by
Yes...what you have to do is to rotate the mActionIcon in FloatingActionButtonClass . See below.
public void applyRotation(float start, float end, final int imgRes) {
final float centerX = getWidth() / 2.0f;
final float centerY = getHeight() / 2.0f;
// The animation listener is used to trigger the next animation
final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end,
centerX, centerY, 0, true);
rotation.setDuration(100);
rotation.setFillAfter(true);
rotation.setInterpolator(new AccelerateInterpolator());
rotation.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationRepeat(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
mActionIcon = getResources().getDrawable(imgRes);
mActionIcon.setBounds(0, 0, mActionSize, mActionSize);
// invalidate();
rotateSecondImage(-45, 0);
}
});
startAnimation(rotation);
}
private void rotateSecondImage(float start, float end) {
final float centerX = getWidth() / 2.0f;
final float centerY = getHeight() / 2.0f;
// The animation listener is used to trigger the next animation
final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end,
centerX, centerY, 0, true);
rotation.setDuration(100);
rotation.setFillAfter(true);
rotation.setInterpolator(new DecelerateInterpolator());
startAnimation(rotation);
}
public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;
public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX,
float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
@Override
public void initialize(int width, int height, int parentWidth,
int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees
+ ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateZ(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
I found that on pre-Lollipop shadow is rotating, but on API >= 21 everything is right.
So, on pre-Lollipop I've tried to rotate an ImageView over FAB. And it works great.
Here is layout where we place ImageView with same source image over FAB:
<FrameLayout>
android:id="@+id/rotatingFab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|end">
<android.support.design.widget.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin="16dp"
android:src="@drawable/ic_autorenew_white_24dp"/>
<ImageView
android:id="@+id/fabImage"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:background="@color/accent"
android:src="@drawable/ic_autorenew_white_24dp"
android:visibility="gone"/>
</FrameLayout>
We start animation like this:
public void startAnimation(Animation animation) {
if (Build.VERSION.SDK_INT >= 21) {
mFab.startAnimation(animation);
} else {
mFabImage.setVisibility(VISIBLE);
// need post() to image could measure its size
mFabImage.post(() -> mFabImage.startAnimation(animation));
}
}
And stop it:
public void clearAnimation() {
if (Build.VERSION.SDK_INT >= 21) {
mFab.clearAnimation();
} else {
mFabImage.clearAnimation();
mFabImage.setVisibility(GONE);
}
}
I wrap FrameLayout in custom view to more comfortable, here is full gist https://gist.github.com/pengrad/9db82de705b58b10c5e9