The program I am writing draws multiple stars on the screen and gives them random directions and speeds. The stars will bounce off the edges of the panel and stay inside. I need
I would have a look at Working with Geometry and Transforming Shapes, Text, and Images
Basically, I've created a custom Path2D
shape which represents my start. This class carries some additional information with, included it's x/y offset and rotation. It then provides a helper method to create a transformed instance of this shape based on these properties, for example...
public Shape getTransformedInstance() {
AffineTransform at = new AffineTransform();
Rectangle bounds = getBounds();
at.rotate(Math.toRadians(angle), x + (bounds.width / 2), y + (bounds.height / 2));
at.translate(x, y);
return createTransformedShape(at);
}
Basically, this is where the magic happens.
There is a simple Swing Timer
which applies a delta to the position and rotation.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Path2D;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class RotateShape {
public static void main(String[] args) {
new RotateShape();
}
public RotateShape() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Star star;
private double rotationDelta = 5d;
private int xDelta = 0;
private int yDelta = 0;
public TestPane() {
star = new Star(50, 50);
star.moveLocatioBy(75, 75);
Random rnd = new Random();
xDelta = rnd.nextInt(4) + 1;
yDelta = rnd.nextInt(4) + 1;
Timer timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
star.moveLocatioBy(xDelta, yDelta);
Rectangle bounds = star.getBounds();
int x = star.getX();
int y = star.getY();
boolean bounced = false;
if (x < 0) {
x = 0;
xDelta *= -1;
bounced = true;
} else if (x + bounds.width > getWidth()) {
x = getWidth() - bounds.width;
xDelta *= -1;
bounced = true;
}
if (y < 0) {
y = 0;
yDelta *= -1;
bounced = true;
} else if (y + bounds.height > getHeight()) {
y = getHeight() - bounds.height;
yDelta *= -1;
bounced = true;
}
if (bounced) {
rotationDelta *= -1;
}
star.rotateByDegrees(rotationDelta);
star.setLocation(x, y);
repaint();
}
});
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
Shape shape = star.getTransformedInstance();
g2d.setColor(Color.BLUE);
g2d.fill(shape);
g2d.setColor(Color.RED);
g2d.draw(shape);
g2d.dispose();
}
}
public class Star extends Path2D.Double {
private double angle = 0;
private int x = 0, y = 0;
public Star(int width, int height) {
double heightPart = height / 3d;
double widthPart = width / 3d;
moveTo(width / 2, 0);
lineTo(widthPart * 2, heightPart);
lineTo(width, heightPart);
lineTo(widthPart * 2, height / 2);
lineTo(width, height);
lineTo(width / 2, heightPart * 2);
lineTo(0, height);
lineTo(widthPart, height / 2);
lineTo(0, heightPart);
lineTo(widthPart, heightPart);
closePath();
}
public double getAngle() {
return angle;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public void moveLocatioBy(int xDelta, int yDelta) {
this.x += xDelta;
this.y += yDelta;
}
public void rotateByDegrees(double delta) {
angle += delta;
}
public void setLocation(int x, int y) {
this.x = x;
this.y = y;
}
public Shape getTransformedInstance() {
AffineTransform at = new AffineTransform();
Rectangle bounds = getBounds();
at.rotate(Math.toRadians(angle), x + (bounds.width / 2), y + (bounds.height / 2));
at.translate(x, y);
return createTransformedShape(at);
}
}
}
It wouldn't take a lot to expand this idea so that each start had it's own delta values and simple update
method (which passed in the width/height of the Container
), so you could make lots-o-stars