macOS Key Event Slow Repeat

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有刺的猬
有刺的猬 2021-01-26 13:15

I\'m trying to create a small WASD demo game in macOS. I\'m using NSEvent for handling the key events. To detect the key presses, I\'m searching for keyDown

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  • 2021-01-26 13:17

    You should ignore key-repeat events (with isARepeat true). Instead, when you get a key-down event, start a timer that fires however often you want to advance your game state. Advance the game state in that timer's firing code. When you get a key-up event, stop the timer.

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