So I went through the discord.js guide, and found that client.guilds.size
and client.users.size
is for finding no of users and servers a bot is on. But
You can use client.guilds.cache.size
which will return the number of guilds your bot is in, Let's assume you will be making a const
for it and then put it as your bot's activity.
const servers = client.guilds.cache.size
console.log(`Bot is now online and serving in ${servers} servers`)
But you need to put await
in your const
and make your function as an async function so the Bot will able to return and display it.
const servers = await client.guilds.cache.size
Without doing this your bot will display it as 0 servers
Here i will give an example.
client.on('ready', async () => {
//This will get the amount of servers and then return it.
const servers = await client.guilds.cache.size
const users = await client.users.cache.size
console.log(`Bot is now online and serving in ${servers} servers`)
//This will display "Playing in <servers> servers!"
client.user.setActivity(`in ${servers} servers and serving ${users}`, {
type: 'PLAYING',
})
})
This will display "Playing in 11 Servers and serving 500 users" (for example.) in the Bot's Status.
For those who are new.
const servers = await client.guilds.cache.size
works for all things you want to make as long you made your function as an async function
Let me know if this does work, it works for me!
Try client.guilds.cache.size
and client.users.cache.size
.
This changed in discord.js v12.
client.users has been changed from a Collection to a Manager.
client.guilds has been changed from a Collection to a Manager.